n0v4
11-20-2009, 12:49 AM
Hi,
What I'm trying to do is to have a flyby cinematic without the character in the map at the level startup.
Right now, I've figured out how to launch the matinee at level startup attaching a toggle hidden to the player_0.
Everything works fine except that we can clearly see and hear spawning of the character (in first person) for a split second before the cinematic starts.
So basically what I think would fix the issue would be to delay the spawning of the player until after the cinematic. But, it seems there is no Player spawning event. There is a player spawned event but there is no In only an Out on it... so I can't use that.
Any suggestion that does not involve too much coding would be greatly appreciated. :)
Thanks
What I'm trying to do is to have a flyby cinematic without the character in the map at the level startup.
Right now, I've figured out how to launch the matinee at level startup attaching a toggle hidden to the player_0.
Everything works fine except that we can clearly see and hear spawning of the character (in first person) for a split second before the cinematic starts.
So basically what I think would fix the issue would be to delay the spawning of the player until after the cinematic. But, it seems there is no Player spawning event. There is a player spawned event but there is no In only an Out on it... so I can't use that.
Any suggestion that does not involve too much coding would be greatly appreciated. :)
Thanks