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n0v4
11-20-2009, 12:49 AM
Hi,

What I'm trying to do is to have a flyby cinematic without the character in the map at the level startup.

Right now, I've figured out how to launch the matinee at level startup attaching a toggle hidden to the player_0.

Everything works fine except that we can clearly see and hear spawning of the character (in first person) for a split second before the cinematic starts.

So basically what I think would fix the issue would be to delay the spawning of the player until after the cinematic. But, it seems there is no Player spawning event. There is a player spawned event but there is no In only an Out on it... so I can't use that.

Any suggestion that does not involve too much coding would be greatly appreciated. :)

Thanks

micahpharoh
11-20-2009, 01:01 AM
As far as I know, there isn't a way to fix this in kismet. Not that I've found, anyways.

Blade[UG]
11-20-2009, 11:40 AM
Set bDelayedStart=True in your gametype

n0v4
11-20-2009, 08:54 PM
;26992008']Set bDelayedStart=True in your gametype

As in the MyGameInfo.uc?

Or do I need to go directly to it's parent? which by default would be UTDeathmatch.uc.

Thanks for the replies :)

JeremyStieglitz
11-20-2009, 10:39 PM
Yeah you can override any variable's value in your own GameInfo class, just set it in your GameInfo class' defaultproperties.

-Jeremy