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jburton
11-19-2009, 08:48 PM
Hi everyone,

Im looking into producing a small simple platform game in the UDK for a final year project but im a little off the ball with the facts and im hoping some of you folks here can fill me in with the info or perhaps point me in the right direction.

Basically, the character is a small charicatured squirrel, who will have his own animations, and will interract with the world none to differently to that of a UT3 human, except ofcourse the dynamics of the scenario are going to be different to suite the gameplay. He will run, walk, jump, scurry up tree's and take damamge from various elements in the world, (his predators, man and other animals higher up the food chain) and generally fidgit like the little mammals do when idol.

He needs to be able to actually pickup objects (nuts) and use them like weapons and throw them to cause damage in one hit kills and small damage to large enemies, and also be able to interract with other static meshes to trigger events in the world (to cause mischief).

My main concern at the moment is to get the character into the game moving around , are there any fine points i need to know to have him do all the above and possibly more.

your thoughts on the matter would be greatly appreciated :)


thanks alot,


jburton

eosteric
11-19-2009, 09:40 PM
are you kidding?

there's A LOT of fine points you need to know, start reading the available documentation

saymoo
11-20-2009, 03:49 AM
I second Eosteric, you need to read up alot of information, your design plan is workable, but requires quite a lot of scripting and level editing (advanced features), let alone the asset creations (complex anims, texturing, models, rigging characters, soundfx, music, menu assets etc etc), check the UDN site, or the provided user tutorials for heads-up on the basics and some advanced stuff.

Reminder: UDK is not a drag and drop game engine, it still requires coding, and advanced mixing between the tools.

Good luck.