tobiasniva
11-19-2009, 02:17 PM
Hi everyone.
Iīm very new to the UDK. Instantly fell in love with it after I downloaded it when Epic released it a couple of weeks ago. Just adore the lighting possibilities!
Anyway...I have an old project that I tried to realize for a while;
An adventure game inspired by the old Myst-series. I started with another engine...but since the UDK now is "free" I would love to get a shot at porting my game over, since the other engine lacks in graphics possibilities and thatīs all my game is - atmosphere.
Sorry - now to the question;
Is there any mods/scripts/tutorials/help on how to make a navigation where you walk around/look as usual, but you can release/free the mouse/cursor to interact with objects/environment (click/drag/rotate/manipulate) with the camera frozen?
Appriciate any tips or directions.
Regards,
Tobias
PS. Two videos (xvid) showing what Iīve done so far in the other engine (the blue boxes in front of the drawers are only placeholders for debugging, will be invisible in-game).
http://gimbalgames.se/temp/dome_1.avi
http://gimbalgames.se/temp/dome_2.avi
Iīm very new to the UDK. Instantly fell in love with it after I downloaded it when Epic released it a couple of weeks ago. Just adore the lighting possibilities!
Anyway...I have an old project that I tried to realize for a while;
An adventure game inspired by the old Myst-series. I started with another engine...but since the UDK now is "free" I would love to get a shot at porting my game over, since the other engine lacks in graphics possibilities and thatīs all my game is - atmosphere.
Sorry - now to the question;
Is there any mods/scripts/tutorials/help on how to make a navigation where you walk around/look as usual, but you can release/free the mouse/cursor to interact with objects/environment (click/drag/rotate/manipulate) with the camera frozen?
Appriciate any tips or directions.
Regards,
Tobias
PS. Two videos (xvid) showing what Iīve done so far in the other engine (the blue boxes in front of the drawers are only placeholders for debugging, will be invisible in-game).
http://gimbalgames.se/temp/dome_1.avi
http://gimbalgames.se/temp/dome_2.avi