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View Full Version : Problem with animation in engine (includes videos to show the problem)



James9475
11-19-2009, 12:48 AM
Hi I'm working on a game built in the UDK and I just fired it up today to test rig stuff in engine.

Everything works fine on the test rig except that I have a pelvis bone that doesnt seem to translate up and down motion from max to unreal. Instead, if I move the pelvis down, in unreal the feet will move UP. Rotation however seems unaffected.

Here's the video showing the problem.

http://www.youtube.com/watch?v=PtblC8QqILg

And here's a picture of the bone hierarchy. To be clear, the bone I am moving up and down is called pelvis.

http://img195.imageshack.us/img195/1047/raptorproblem.jpg (http://img195.imageshack.us/i/raptorproblem.jpg/)



OH, and PS, the ROOT is a dummy. COuld that be the problem? Thanks for any reply

Gillies
11-19-2009, 02:56 AM
oh dear :S a mod i was working on for ut3 had this exact problem, but im afriad i cant recall exactly how we fixed it, i'm fairly certain it was a problem in maya (or whatever 3d package your using) when the thing was animated or weightmapped.

Denny
11-19-2009, 04:53 AM
You haven't turned off bAnimRotationOnly (in the AnimSet settings) have you? ;)

James9475
11-19-2009, 10:19 AM
Awesome ty it worked

Denny
11-19-2009, 12:11 PM
Now for some negative feedback. Name those bones lazy you! You'll only get issues when you want to do things with the bones later on.

James9475
11-19-2009, 10:09 PM
Heh yeah it's ok its not even rigged properly and has no real skinning and stuff, I'll name all the bones I just wanted to test the leg rig :D