11-18-2009, 09:58 AM
I want to have certain sound effects play when the player crosses over differant parts of my level. For example I want to have thunder crash when the player falls off the stage, and when the player crosses into enemy territory have an audios cue let them know where they are at. Any ideas? I played around with the add actor ambient sound but that just play it over and over in a loop. DO I need to add a trigger for it to start only when the player crosses a certain point, or do I need to mess around with the little radius option, or is there some other option in the details page I need to use? Please let me know if there is any information you guys have, or if you need any more information from me.