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View Full Version : When Night Falls - Vampires vs. Lycans - Talent needed



nki
11-17-2009, 12:27 PM
“When night falls, the battle begins. Unbeknownst to the human world, a centuries-old feud between warring Vampire and Lycan (werewolf) clans is escalating to a bloody and brutal climax. Armed with an arsenal of deadly weapons both ancient and modern, these mortal enemies are unrelenting in their quest to wipe each other from the face of the earth. You must choose on which side you will fight. Will you align yourself with the lithe and elegant Vampires, or the brutally powerful Lycans?” - Underworld Bloodlines

FPS project about the battle between Vampires and Lycans.
Inspired by the movies Blade and Underworld.


Features:

-Skill system: Combining RPG elements into a FPS Game, skills make up for a new intense combat experience and more tactical possibilities.
-Class system: Choose between 4 different classes per team, from fast melee warriors to deadly snipers or mysterious shamans, who rely on magic to support their team - it’s your choice.
-Crowd system: Levels are populated by citizens, who react to your actions; Scare them away or use them as cover to escape from your enemies.
-Weapons: A mixed arsenal of modern and ancient weapons to destroy your enemies.
-Game mode: Round-based Team Deathmatch with objectives
-Mana: Each of your skills and special moves, e.g. high-jump, drains some amount of your mana; refills quickly after time.


Skills:

Easy to use yet effective, the skill system will bring the action to a new level.
Each skill costs a certain amount of your mana and has some cooldown time, restricting skill spamming.

Evasion: Makes you immune to damage by bullets for a short period of time.
Teleport: Instantly moves you a short distance towards where you’re crosshair is pointing.
Berzerk: Reduces all damage against you down to 5% of its initial amount.
Sprint: Increases your running speed drastically.
Invisibility: Makes your character invisible for a short period of time.
Heal: Instantly heals your targeted ally.
Silence: Makes the target unable to use any skills for some time.
Morph (Bat): Transforms you into a bat; has the ability to fly at fast speed at the cost of very low health.
Morph (Wolf): Transforms you into a wolf, allowing you to quickly escape or dive into the action.
Frenzy: Increases your firing rate by 50% for a short amount of time.
Vampire/Lycan movement: Hold down *key* while moving to run faster and jump higher.

Classes:

Vampires example:

Sentinel: Light class using skills to get in range, best for melee and short-range combat.

Whip
Claws
Dual MP5K


Evasion
Teleport
Vampire movement

Deathbringer: Allround class, relying on its big arsenal of powerful weapons.

Heckler & Koch G36K
Dual Berettas
HE Grenade
Smoke grenade
Blade


Frenzy
Vampire movement

Assassin: Silent and deadly, strikes and disappears within a second.

Heckler & Koch PSG-1
H&K USP
Throwing stars
Blade


Invisibility
Vampire movement

Elder: Support class with powerful skills.

Franchi SPAS 12
Crossbow
Blade


Heal
Silence
Morph (Bat)
Vampire movement


Early WIP
http://i998.photobucket.com/albums/af101/muninhugin/deagleHighPolyWIP.jpg
http://i998.photobucket.com/albums/af101/muninhugin/deaglesculpt01.jpg
http://i998.photobucket.com/albums/af101/muninhugin/deaglesculptletters.jpg
http://i998.photobucket.com/albums/af101/muninhugin/handledetail.jpg
http://i998.photobucket.com/albums/af101/muninhugin/newhkmp5k.jpg
http://i998.photobucket.com/albums/af101/muninhugin/TS_final.jpg
http://img40.imageshack.us/img40/900/subfull5.gif
http://img7.imageshack.us/img7/4383/rebelwip05.jpg
http://img42.imageshack.us/img42/223/trax2.gif

Searching for:

-3D artists
-2D artists
-Mappers
-Animators
-Web developers

Fresh talent and veterans are welcome.
Non-commercial project, at least for now ;-)

Thank you for your attention,
Simon

CyborgGuineaPig
11-19-2009, 08:01 PM
This looks interesting. I may be able to offer my talents in the 3D Artist/mapper categories possibly. Not really a weapon modeler but environmental models/lighting and perhaps some character modeling ar a go. I have over three years professional experience. I have a very outdated demoreel from 2006 which can be seen here http://www.cyborgguineapig.com/DemoReel.htm but plan to have more recent work to show soon. Just showing interest in your mod for now, I'm in the process of finding another industry job so I can support myself so that ultimately determined if I can help out.

Fusedgore
11-19-2009, 10:52 PM
I am interested in this as well .If you PM me I can send you some samples of work and portfolio.

nki
11-20-2009, 10:42 PM
PMed both of you.

blakojako
12-03-2009, 05:24 PM
Hey there,

I can send you some links of my work. I have been working as a broadcast 3d artist working on concept art, storyboarding, modeling, lighting, animation, and compositing. Before broadcast, I had experience as a texture artist for games. Before that, I worked in architecture, so I think I have a knack for environment design.

I'm looking to get my feet wet with UDK and move back into the games industry. I would be interested in modeling, texturing, lighting and concept art. I love your concept and I already wanna sketch up some character sheets. Let me know via PM. Thanks!

Emila
12-05-2009, 02:04 PM
I have some knowledge of modeling in Maya and XSI. I am currently taking a course where I'm learning to use UDK. I am very interested in your project and would love to have something to work on. Email me at princess_emila@hotmail.com and let me know what you've done so far.

nki
12-10-2009, 07:25 PM
Still recruiting skilled people, especially looking for 3d artists and a 2d artist.

Dudeman95
12-10-2009, 08:43 PM
I'm a 3d artist. I can give you a link to my portfolio if you want it.

mytey
12-10-2009, 10:24 PM
sent you a PM

MuninHugin
12-18-2009, 02:57 AM
Not sure if you still need anyone. I have skills in 3ds max, maya, mudbox, and photoshop. Can do some coding as well but currently learning uscript. Would be interested in helping with whatever I can with the time I can spare.

nki
12-18-2009, 02:57 PM
Yes we are still interested in expanding our team, I will send you a PM for further details.

shadowscrawl
12-23-2009, 01:26 AM
i may be interested

i am a 3d artists and i specialize in static geometry/prop modelling

i am very new to modelling but i am picking it up extremely quickly

here is a quick render of a futuristic prison cell i made for my own pet project to show a small example of my abilities

http://img694.imageshack.us/img694/5728/cellrender.jpg (http://img694.imageshack.us/i/cellrender.jpg/)

some may recognize that this is an updated version of the prison cell from the vortex rikers in the origional unreal and you would be absolutley right haha

Quillisia
12-28-2009, 10:27 PM
I sent a pm nki.

Hytek
12-29-2009, 01:18 AM
Hi, Undergraduate level programmer hear with intensive personal study in 3D Game/Graphics programming, Im just beginning to move to unreal script and am looking for a team to work with. The description of your game was very nice and straightforward. So if you still need programmers then contact me.

nki
01-04-2010, 06:07 PM
Thanks for all of your applications. Still got some positions open, but the team is already working hard towards our first media release.

We are especially looking for talented 2d artists (logo design, hud, game menus, textures) and 3d artists (character and weapon modeling).

nki
01-16-2010, 10:36 AM
Some short update:

Current team members:

Code:
nki
Hytek

Maps:
Sanch3z

3d artists:
MuninHugin
Cyborgguineapig
shadowscrawl
Quillisia

Sound:
Mytey

Our first map Metro is nearing completion, weapon models are currently in the process of being animated and set ready for ingame use. Our first character model, the Lycan Rebel, is in work. Code already features our class system, skill system and about half of the skills are already done.
Still looking for talented people who like to work with a team which gets things done.

Snufkin
01-16-2010, 12:04 PM
My upcoming Project is about Vampires !!
:)

Though mine is set quite sometime in the past.

nki
02-02-2010, 07:10 PM
http://img259.imageshack.us/img259/9739/imontts2.jpg

Just some small teaser to show you in which direction we are heading.

shadowscrawl
02-02-2010, 07:23 PM
haha thats my quote :)

nki
02-11-2010, 05:15 PM
Updated the first thread with some WIP shots.

n0ppa
02-11-2010, 06:35 PM
The character model looks nice. Good luck to you guys! :)

HavocInferno
02-14-2010, 01:33 PM
may i could make some level design ... i'm new to udk but yeah...i'll learn it

examples of my work: http://www.youtube.com/user/TheHavocInferno

Francorider
07-08-2010, 09:18 AM
This looks awesome!

Do you need a writer? I have a great imagination.

Yours Faithfully
Francorider

P.S. My email is 'thebadboyfranco@gmail.com'

janpec
07-08-2010, 01:07 PM
Where have you been hiding this project? Very good work so far and afcourse excellent idea.

Francorider
07-09-2010, 05:59 AM
You said that this project is non-commercial, but it has the potential to be so much more!

Muhd Anwar
09-21-2011, 10:38 AM
so,how this game progress?? ^_^ what happen to this game now???~

Schuey
09-21-2011, 01:59 PM
Love the idea! Im a longtime underworld fan both of the movies and the novels based off of the scripts, good luck to your project! Hope you will be able to finish it the way you intend to :)

alvarofer0021
09-21-2011, 02:17 PM
You really had to bump a tread from a YEAR ago?

tigerija
09-21-2011, 02:57 PM
I had this idea in my head for a while. Would like to see something like that. But you need melee combat for werewolfs. Ripping other people would be great.
Tho, I think this is way to hard to make something like that. Well at least not for some indie developers. Look what happened with Rebelion on AvP that has similar features.

Good luck tho.