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glovemil
11-17-2009, 12:07 PM
Greetings All!

Intro

I am a 2+ year Game Developer who was hit by the lovely recession bug and was laid off in May. I know there are a lot out there that feel my pain.

I have 4 shipped titles on XBLA, Wiiware, Wii, and PC.

Experience

I've worked with Unreal 3.0 extensively for a demo that was pitched and did not see the light of day. Bad timing I guess, but the game was cool.

I have experience with Unreal Script for game mechanics, UI, and pretty much anything you can think of.

I am quite familiar with the editor including the UI editor, kismet, cascade, matinee, and more!

I've also written thousands of page of Design Documentation. Thinking about it makes my head hurt:)

What I need from you!

I'm looking for a team with more than one guy that has established members, a true gameplan, ie at least a legible high concept document, concept art, working website that is active, etc. Bonuses would be version control, internal wiki.

So, what can I do for you?

I'm a technical designer which essentially is a jack of all trades who is a liaison between your art and programming peeps. I'll write docs for you, flesh out menus, game balance, scripting mechanics, particles, etc. A little of everything.

How to get a hold of me?

glovemil@gmail.com

If you need to see credentials, email me.

Thanks!

CrystalCore
11-17-2009, 12:24 PM
Hey 'glovemil', you fit our bill perfectly. Crystal Core is looking for a Technical Designer/Director at the moment.

I will send you an email as well, but if your interested you can reach me here:
contact@crystal-core.co.uk

Thanks.

Hboybowen
11-17-2009, 12:28 PM
we have all that plus more and we offer pay emailing you aswell we have several game devs you will be working with gameplay programming design doc will be complete today too

schenksmill
11-17-2009, 07:31 PM
Sent you an email. My thread here covers some of the basics as far as Unreal Demolition goes, but I figured an email would allow me to better explain the direction of the project.