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jeffmorris
11-17-2009, 06:53 AM
There is a tutorial on exporting 3D models from 3DS MAX and Maya but the 3DS MAX section isn't finished. Will that section be finished?

Gizmosan
11-17-2009, 11:02 AM
1. make your model with a multisub object
2. select the model and export using ASE format
3. import the model into Unrealed.

When browsing you model in Unreal editor, you'll see the number of multisub object slots in the material portion in the staticmesh browser. You put in those materials and your good to go!

I can make a quick video tutorial on the process if you prefer :)

jasonkinch
11-17-2009, 12:35 PM
Hi all.
Was just looking for this exact thing lol cheers
It sounds easy to do, i do like to play a little with max lol lol
so now i can try and play with this editor cheers

Babinski
11-17-2009, 07:11 PM
1. make your model with a multisub object
2. select the model and export using ASE format
3. import the model into Unrealed.

When browsing you model in Unreal editor, you'll see the number of multisub object slots in the material portion in the staticmesh browser. You put in those materials and your good to go!

I can make a quick video tutorial on the process if you prefer :)

It would be great for me, because I have problem to apply my texture:mad:
I try with your method (.ASE format) and with the ActorX plugin but I failed each time

Gizmosan
11-17-2009, 08:29 PM
raven67854 already did a video tutorial for this process :)
http://www.youtube.com/watch?v=Aw5sjBFvCKM

Solid Snake
11-17-2009, 09:29 PM
I got caught because I didn't actually assign any textures to the materials to the sub object.

Babinski
11-18-2009, 01:26 PM
I didn't see it before:o
Thanks Raven (I don't have seen all his tutorials) and thanks Gizmosan for the link;)

lantic
11-18-2009, 01:27 PM
All i have to do is just export .ase with materials selected and when i am in the UDK, just import. Works well. :)

Babinski
11-19-2009, 09:11 AM
In fact, the technic I use was good, but I just forgot to make a new material with my differents maps (diffuse, specular,...).

A noob mistake:o:o

Zomy
11-19-2009, 04:27 PM
I'm having some problems with the textures, they don't look well in the editor :(.

jeffmorris
11-19-2009, 10:06 PM
I found out that there's a tutorial in "Mastering Unreal Technology Volume 1" book on creating static meshes in 3DS MAX and importing them into UT3 Editor. I went through that tutorial and i thought that I made mistakes while creating collision model.

cgmark
11-20-2009, 03:23 PM
One tip about scale.
I like to be able to look at a model in max that I make as being measured in feet . The basic unreal character is 96 unreal units tall for a 6 foot model so 96/6 = 16 units per foot.
To get that in max so that I never have to scale objects on import here is what you need to do.

Inside Max BEFORE you create anything in the scene, this is very important nothing is in the scene.

Open Customize then Units Setup
Set the Display units scale to Fractional Feet and 1/1 in the drop down menu
Click System Units Setup
Change the System Units Scale to read: 1 unit = .8 inches
Click OK

Now 1 unit in max equals 16 units in the UDK, so 1 foot in max = 16 units in UDK.

If you want the grid to snap to it, then set it to :
Grid Spacing 1 foot
Major Grid lines every 10 spaces.