online|offworld
11-16-2009, 06:10 PM
Hi Everyone,
I'm new to UDK, and I'm just trying to get a general idea of what you can and can't do between the editor and the engine. As the thread title says I'm interested in procedurally generating content, and I'm wondering if this is an area that anyone else has already done anything with in UDK.
I have two questions from this:
1. Can you programmatically edit meshes and or terrain at runtime? (in game)
2. Can you programmatically edit meshes and or terrain in the editor (i.e. make tools/macros)
Fwiw - pardon the blasphemy - here is a youtube link that demonstrates node based roads in the leadwerks engine, is there *any* way something even *like* this could be done in UDK? (Not neccessarily realtime in game, in the editor would be fine).
http://www.youtube.com/watch?v=i-We8qo1A_s
Also, I know you can paint masks that reveal textures, but that's not the same as a texture flowing along a path (i.e. the road markings in the video above).
Cheers
I'm new to UDK, and I'm just trying to get a general idea of what you can and can't do between the editor and the engine. As the thread title says I'm interested in procedurally generating content, and I'm wondering if this is an area that anyone else has already done anything with in UDK.
I have two questions from this:
1. Can you programmatically edit meshes and or terrain at runtime? (in game)
2. Can you programmatically edit meshes and or terrain in the editor (i.e. make tools/macros)
Fwiw - pardon the blasphemy - here is a youtube link that demonstrates node based roads in the leadwerks engine, is there *any* way something even *like* this could be done in UDK? (Not neccessarily realtime in game, in the editor would be fine).
http://www.youtube.com/watch?v=i-We8qo1A_s
Also, I know you can paint masks that reveal textures, but that's not the same as a texture flowing along a path (i.e. the road markings in the video above).
Cheers