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agonus
11-16-2009, 12:56 AM
Just wondering if anybody knows if the UDK supports this lovely program.

sueds
11-16-2009, 01:06 AM
yea mod tool is supported

agonus
11-16-2009, 01:08 AM
Woohoo!

:)

agonus
11-16-2009, 01:13 AM
Wait a sec... I don't see anything about Mod Tool on the above site. Or am I just dense?

sueds
11-16-2009, 01:52 AM
on my signature it's just my blog. Sorry.

About modtool just remember that you can use your model for commercial game.

PuckerFactor
11-19-2009, 03:31 AM
on my signature it's just my blog. Sorry.

About modtool just remember that you can use your model for commercial game.

I think you miss-typed that...you can only use the Mod Tool for non-commercial games.

Amon
11-24-2009, 06:25 PM
I think you miss-typed that...you can only use the Mod Tool for non-commercial games.

True for free version of Mod Tool. With the XSI Mod Tool Pro you can use what's created for commercial purposes. You just have to buy an xbox live premium membership and you get the XSI MOD tool Pro as part of the purchase. Even if you don't renew your Xbox Premium account you still get to keep MOD Tool Pro to develope for your commercial games.

jorewe
11-25-2009, 03:55 AM
Amon: do you have a link that describes that further, I can't remember seeing anything about that when I downloaded the mod-tool, and I have LivePremuim..

abraham2
11-29-2009, 01:31 PM
I love XSI Mod Tool however yesterday came to me a horrible doubt . In this hypothetical
event that i'm ready for marketing a video game. do i have to justify where my meshes and animations came from? .as far as i know Blender is the only 3d application that is
completely free.

Booger
12-03-2009, 08:32 PM
Will using XSI Mod Tool be easier than using Blender? I mean in terms of exporting non-corrupt models, animations, etc. Cuz I'm finally getting the hang of Blender and am not sure if I should switch to avoid future headaches exporting for UDK.

BigDaz
12-04-2009, 05:28 AM
I love XSI Mod Tool however yesterday came to me a horrible doubt . In this hypothetical
event that i'm ready for marketing a video game. do i have to justify where my meshes and animations came from? .as far as i know Blender is the only 3d application that is
completely free.

I've wondered that, the FBI aren't going to come to your place and inspect your software or anything are they? I think it's just down to your honesty.

But if you did want to market a game, the simplest legal way would be to buy an XSI license and if necessary re-export them from that. If you went through a publisher they might cover costs like that for you.

Norwegiboard
12-04-2009, 07:46 AM
Will using XSI Mod Tool be easier than using Blender? I mean in terms of exporting non-corrupt models, animations, etc. Cuz I'm finally getting the hang of Blender and am not sure if I should switch to avoid future headaches exporting for UDK.

It will really come down to what you like. I love blender, I make my models and do the uv mapping in blender, then when I wanna output animations I switch to max. Blender has a strange setup of shortcuts unlike other modeling software so using XSI will be a different experience. If you are getting good with the work flow of blender and understand how to model in it, then just use it. I tried out the mod tool, I didn't like it, but to each their own.

PuckerFactor
12-04-2009, 03:42 PM
Amon: do you have a link that describes that further, I can't remember seeing anything about that when I downloaded the mod-tool, and I have LivePremuim..

Autodesk Site Commercial Version for Microsoft XNA Creator's Club Premium Members (http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112)

Softimage Mod Tool 7.5 Pro is a version of Softimage Mod Tool with a commercial end-user license agreement specifically for XNA Creator’s Club Premium members. This allows XNA Creator’s Club Premium members to produce commercial games for Microsoft® Xbox LIVE® online service of community games.

XNA Creators Club (http://creators.xna.com/en-US/partners)

Autodesk Softimage Mod Tool Pro–free for Premium Membership.
Based on the Autodesk Softimage Mode Tool, Mod Tool Pro allows only XNA Creators Club Online Premium Members to produce 3D content for use in their Microsoft Xbox LIVE® Indie Games.

Looks like content production from XSI Mod Tool Pro can only be used for Microsoft Xbox LIVE® Indie Games.

Wizzard~Of~Ozz
12-08-2009, 01:04 AM
I wonder, if you were working on a game using Mod Tool with no intent on commercially releasing the product, but then later decided to. Would it be that horrible if you contacted autodesk and talked to them about it? Agreeing of course to buy a softimage license, but not having to re-export/import everything. I mean, it doesn't seem that unreasonable, it allows you to create your content now, free of charge before deciding on release. Not all that dissimilar from Epic with their terms of service, use it for free, if you want to release the product commercially, then licensing costs come into place.

From a moral standpoint, I don't really see a problem with it ( You aren't hiding anything and being upfront with the modeling software owner ), however legal && moral are not always the same.

Amblin
12-13-2009, 03:49 PM
I love XSI Mod Tool however yesterday came to me a horrible doubt . In this hypothetical
event that i'm ready for marketing a video game. do i have to justify where my meshes and animations came from? .as far as i know Blender is the only 3d application that is
completely free.

I wouldn't worry too much, ultimately if your game actually has the chance of going commercial, then the apps companies will be happy to support you for the free advertising if nothing else.

However, if your an indie developer and are releasing games more regularly then you should get your licensing sorted out.

Dark_Ego
12-13-2009, 09:01 PM
You might want to check out this 3DBuzz thread (http://www.3dbuzz.com/vbforum/showthread.php?t=181260&highlight=xsi) as there is a tutorial on setting up XSI with ActorX.

I know that the Modtool7.5 will use the XSI65 ActorXbeta2.dll to export a staticmesh. I have not tried to use it for a skeletalmesh yet.

Hope this helps.

Eildalior
12-14-2009, 12:03 PM
Yeah, I agree with this idea: you can not use XSI mod tool for a commercial project. Then, you can use it for mod as several mods for Half Life... But XSI is really cheaper than other software, and I think you can buy it (it you are enough money of course xD) and have a great tool ! Because I am not sure that you have all tools in XSI mod Tool...
I do not know if you have the compositing tool, and other for animation and Fx...

temps
12-14-2009, 01:37 PM
Will using XSI Mod Tool be easier than using Blender? I mean in terms of exporting non-corrupt models, animations, etc. Cuz I'm finally getting the hang of Blender and am not sure if I should switch to avoid future headaches exporting for UDK.

of all the 3d modeling programs I've used, I found XSI to be the most counter-intuitive and difficult to use. I hated, hated, hated it... its free for a reason, apparently. I went back to an ancient version of 3DS Max instead.

I personally found Milkshape 3D to be easier to use than XSI for low poly modeling.. the UV features are definitely not as good but building meshes was far easier.

RT-Visualization
12-14-2009, 02:44 PM
of all the 3d modeling programs I've used, I found XSI to be the most counter-intuitive and difficult to use. I hated, hated, hated it... its free for a reason, apparently. I went back to an ancient version of 3DS Max instead.

I personally found Milkshape 3D to be easier to use than XSI for low poly modeling.. the UV features are definitely not as good but building meshes was far easier.

Really? It can be really hard when you first begin, but personally I found XSI one of the most complete tool available right now...
Tools for modeling are great, animation is the top, particles system is amazing and customizable rendering make it really fast...I really can't believe that you went back to 3ds, for me is like a downgrade, but, you know, everyone has his own workflow!
Right now the entire videotutorial series is available for free, so it just a matter or practice :)

Froyok
12-14-2009, 02:54 PM
of all the 3d modeling programs I've used, I found XSI to be the most counter-intuitive and difficult to use. I hated, hated, hated it... its free for a reason, apparently. I went back to an ancient version of 3DS Max instead.

I personally found Milkshape 3D to be easier to use than XSI for low poly modeling.. the UV features are definitely not as good but building meshes was far easier.
Realy ?
For me that be the opposite: I find more intuitive XSI, these very simple shortcuts, while under 3DS where I wade. But today, I must leave XSI because on my computer he have some memory leak (It is because of the drivers of my graphics card I believe, thank you ATI).

Eildalior
12-15-2009, 11:45 AM
Yeah, I believe XSi is optimize for Mental Ray, and Nvidia. But I am not sure about the second rule. Also, I prefer working on XSI because I hate so much icons... yeah you have sometimes more difficulties to understand what doest icons mean. I think it is really easier to understand text xD
But I agree, the extrude tool in XSI is very boring ^^