Moonspine
11-15-2009, 03:33 PM
I want to make a space shooter using the UDK. Naturally, this will require a control scheme far different from the default FPS-style control scheme of the UDK.
I haven't really messed with the Unreal Engine once since the UE1 days. I'm aware that there is now an object called a PlayerController, as well as an object called a PlayerInput, but I'm unsure how I can use these to map player input.
Basically, I need a player pawn that can be moved in two dimensions, along with a fixed third-person camera. I apologize if this is a newbie question, and I appreciate any help.
I haven't really messed with the Unreal Engine once since the UE1 days. I'm aware that there is now an object called a PlayerController, as well as an object called a PlayerInput, but I'm unsure how I can use these to map player input.
Basically, I need a player pawn that can be moved in two dimensions, along with a fixed third-person camera. I apologize if this is a newbie question, and I appreciate any help.