Proj3ct_ZeRo
11-15-2009, 10:25 AM
http://img263.imageshack.us/img263/5382/scyllatitle.jpg (http://img263.imageshack.us/i/scyllatitle.jpg/)
Hello Everyone.
My Name is Matt and I am about to begin construcion on a game called Scylla. Scylla is set far in the future, When Humanity has become one society and, after depleting all of earths resources, have banded together in a single monsterous city. Humans are prosperous and the new society runs smooth without so much as a warning to the horrors ahead.
Your story begins as the airlock on your hibernation chamber opens and you fall dazed from the unschedualed awakening, looking around you instantly notice that your chamber malfunctioned and did not open during the emergency that called all available security. Being of the highest rank your awakening can only mean something truelly horrible has happened.
The surrounding area is deserted, the Security HQ looks as though it has been abandoned recently and has suffered severe damage. All exits are blocked and the only way out is through a duct clearly out of reach, close to the ceiling.
Gameplay:
The game has little to no weapons, being part of the perfect society means the removal of such items. The catch however is that you are in possession of a PGMA (Personal Gravity Minipulation Armour) which allows you to walk on any surface be it walls, ceilings anything with total disregard for conventional physics, walk towards a wall then straight up it.
The game will play like a intense cinematic puzzle game, escape death by running up the side of a building while it collapses? run along the bottom of a train as it falls through the air towards the ground? anything is possible. the game will require fast thinking and even faster reactions, as you run through the doomed city as it collapses around you.
Available Positions.
Programmer- Will need to be able to code the ability to run along walls and so on. Will also need to be able to make menus and other things, although the backgrounds will be done by Level artists
Concept Artists- I will require you to draw what I have envisioned, I will need to describe it to you in detial.
Story/Game Design- People to come up with puzzles and other cinematic things.
Modelers- I am a modeler and Level designer myself however I cannot do it all. I will most likely make the suit and other props.
Texture Artists- People to create the paint that will go on our walls.
Level Desiners- One of the hardest jobs however will be one of the most rewarding.
If you are interested please let me know on this thread, via private message or at Proj3ct_ZeRo@hotmail.com
I am always open to suggestion and will begin putting together the framework once I have a team together.
please post examples of your work or even an alpha if you can code.
Thank you all for your time and I look forward to working with you.
Hello Everyone.
My Name is Matt and I am about to begin construcion on a game called Scylla. Scylla is set far in the future, When Humanity has become one society and, after depleting all of earths resources, have banded together in a single monsterous city. Humans are prosperous and the new society runs smooth without so much as a warning to the horrors ahead.
Your story begins as the airlock on your hibernation chamber opens and you fall dazed from the unschedualed awakening, looking around you instantly notice that your chamber malfunctioned and did not open during the emergency that called all available security. Being of the highest rank your awakening can only mean something truelly horrible has happened.
The surrounding area is deserted, the Security HQ looks as though it has been abandoned recently and has suffered severe damage. All exits are blocked and the only way out is through a duct clearly out of reach, close to the ceiling.
Gameplay:
The game has little to no weapons, being part of the perfect society means the removal of such items. The catch however is that you are in possession of a PGMA (Personal Gravity Minipulation Armour) which allows you to walk on any surface be it walls, ceilings anything with total disregard for conventional physics, walk towards a wall then straight up it.
The game will play like a intense cinematic puzzle game, escape death by running up the side of a building while it collapses? run along the bottom of a train as it falls through the air towards the ground? anything is possible. the game will require fast thinking and even faster reactions, as you run through the doomed city as it collapses around you.
Available Positions.
Programmer- Will need to be able to code the ability to run along walls and so on. Will also need to be able to make menus and other things, although the backgrounds will be done by Level artists
Concept Artists- I will require you to draw what I have envisioned, I will need to describe it to you in detial.
Story/Game Design- People to come up with puzzles and other cinematic things.
Modelers- I am a modeler and Level designer myself however I cannot do it all. I will most likely make the suit and other props.
Texture Artists- People to create the paint that will go on our walls.
Level Desiners- One of the hardest jobs however will be one of the most rewarding.
If you are interested please let me know on this thread, via private message or at Proj3ct_ZeRo@hotmail.com
I am always open to suggestion and will begin putting together the framework once I have a team together.
please post examples of your work or even an alpha if you can code.
Thank you all for your time and I look forward to working with you.