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wilder
11-15-2009, 04:06 AM
Does UDK already have a walk animation? I try console command "walk" but nothing happens...

Denny
11-15-2009, 05:51 AM
What exactly do you mean? If the default character has a walk animation? If so I'm afraid not.

Also note that the difference between a walk and running animation is defined in the AnimTree based on the physical velocity of the pawn, it should be automated if you just move slower or faster. :)

guineapig
11-15-2009, 10:50 AM
btw. walk brings you back on your feet after fly -ing...

wilder
11-15-2009, 02:32 PM
Well I see people post binds for walk or envoke it by pressing shift key for UT3, but I tried those and seems its not in UDK... or am I missing something?

Henrik
11-15-2009, 04:34 PM
What he's saying is walk is purely a command to drop you to the ground now, if you issue the fly command so you can float around above stuff. If you are already on the ground it will appear to do nothing.

But you CAN create a walk anim and probably assign it to the walk command..

alvarofer0020
11-17-2009, 07:06 PM
someone know how to change the walk speed becouse the caracter moves TOO fast

Henrik
11-18-2009, 02:36 AM
You would need a mutator or new gametype that changes the pawn class, you can change the movement speed in your new pawn class' defaultproperties.

Denny
11-18-2009, 04:17 AM
Open the console and bind this to a button.

syntax: setbind button setspeed multiplier
example: setbind m setspeed 0.5

If you use the example you'll move at half speed when pressing m.

zipstick
04-07-2010, 06:30 AM
..or kismet console command! ..way easier.. ;)
Although that changes everyones speed..

Alienated Phreak
07-02-2010, 11:34 AM
How would you do that in Kismet?

m3fs
01-12-2011, 03:46 AM
kismet console command doesn't work with setspeed for some reason. At least not linked to "all players"

ayub
01-12-2011, 06:05 AM
hi all

http://www.youtube.com/watch?v=3gEv5ZL3yvU