Steve Polge
11-14-2009, 04:19 PM
We've released an updated UDK installer that addresses the most common installation issues and significant application problems. If you are seeing any of these issues, you can download the update at http://www.udk.com/download.html.
Notes on UDK November Beta 2 repairs and improvements:
* Shader compiler no longer crashes when the log is not writable.
* Game/editor will run without having to first check for existing script files.
* Windows XP: Emissive lights causing purple lighting have been fixed.
* Windows 7: Added new SpeedTree binaries to address OS-specific issue.
* Added check to confirm GPU meets minimum requirements.
* Implemented fix for some SpeedTree trees causing crashes.
* Added fix for invalid characters being allowed in journal files causing database corruption.
* Incorporated fix for making a game in non-English and then running it on another non-English machine.
* Installer
* If a prerequisite fails to install, the install will still continue and warn at the end.
* Enhanced the check for a valid install path.
* If the installer is skipped, the EULA comes up once.
* Fixed CZE install not finding the EULA.
* Fixed problem if temp install folders were deleted between install and uninstall.
* Fixed problem if maps were named in non-ASCII characters.
Details are also available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes#November 2009 Version 2: UDKInstall-2009-11-BETA-2
Notes on UDK November Beta 2 repairs and improvements:
* Shader compiler no longer crashes when the log is not writable.
* Game/editor will run without having to first check for existing script files.
* Windows XP: Emissive lights causing purple lighting have been fixed.
* Windows 7: Added new SpeedTree binaries to address OS-specific issue.
* Added check to confirm GPU meets minimum requirements.
* Implemented fix for some SpeedTree trees causing crashes.
* Added fix for invalid characters being allowed in journal files causing database corruption.
* Incorporated fix for making a game in non-English and then running it on another non-English machine.
* Installer
* If a prerequisite fails to install, the install will still continue and warn at the end.
* Enhanced the check for a valid install path.
* If the installer is skipped, the EULA comes up once.
* Fixed CZE install not finding the EULA.
* Fixed problem if temp install folders were deleted between install and uninstall.
* Fixed problem if maps were named in non-ASCII characters.
Details are also available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes#November 2009 Version 2: UDKInstall-2009-11-BETA-2