View Full Version : UDN Updates
Steve Polge
11-14-2009, 11:20 AM
We're continuing to update UDN based on your feedback.
We've made many additional documents public, including
http://udn.epicgames.com/Three/UnGlossary.html
http://udn.epicgames.com/Three/PerfDebug_DynamicLightEnvironments.html
http://udn.epicgames.com/Three/NormalMapFormats.html
http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html
http://udn.epicgames.com/Three/ShowFlags.html
http://udn.epicgames.com/Three/SCCIntegration.html
The FaceFX docs linked in http://udn.epicgames.com/Three/FaceFX.html
and more I'm forgetting.
We've also made more improvements to the search functionality, and improved top down organization, with many more documents linked from
http://udn.epicgames.com/Three/UDKProgrammingHome.html
http://udn.epicgames.com/Three/UDKContentCreationHome.html
and the new
http://udn.epicgames.com/Three/UDKLevelCreationHome.html
We're also working on a more in depth "getting started" tutorial. Please tell us what additional documentation you'd like made available.
Brexer
11-14-2009, 03:53 PM
Thank you :)
Excellent stuff as always.
Lost Haven
11-14-2009, 05:02 PM
This is great news , thank you for unlocking more pages .
geodav
11-14-2009, 05:10 PM
Thanks Steve for the extra info.
Would it be posible to show/tell us how to get new characters to work (familys/factions) with-in the UTGame code in the new/updated "getting started" tutorial
cheers
fritzmonkey
11-14-2009, 05:31 PM
I can't seem to get Source Control working. I changed "Disabled" (Documentation says bDisabled, but Disabled is what's in the file) in EditorUserSettings to false, but I don't get a login prompt when I launch the editor.
ffejnosliw
11-14-2009, 05:40 PM
I can't seem to get Source Control working. I changed "Disabled" (Documentation says bDisabled, but Disabled is what's in the file) in EditorUserSettings to false, but I don't get a login prompt when I launch the editor.
You changed this in the UTEditorUserSettings.ini? And you have source control software that has SCC support installed?
fritzmonkey
11-14-2009, 06:03 PM
I did change it in UTEditorUserSettings, and I have no idea if our source control software supports that. I'll have to ask the guy that is managing our SVN server about that. Thanks.
ffejnosliw
11-14-2009, 06:08 PM
If you're using Subversion you need to get a plugin that adds an SCC interface as it doesn't have that by default. I think this is the one I used when testing it: http://www.pushok.com/soft_svn.php
fallingbrickwork
11-14-2009, 07:04 PM
Many thanks for the UDN update!! Great Stuff.
Regards,
Matt.
Lost Haven
11-14-2009, 07:17 PM
Hi , on the next getting started update can you please explain the relations and similarities between real world light and lightmass , showing how there alike . Also on understanding real light , how light works , different light patterns , and bounced light on different real world materials . On shadows , can you explain how casted shadows react to real light , from tensity to on how far from the light source is . techniques , can you show and explain on different techniques in lightmass to get the most realistic best results .
Thank You
Hey, good to see updates.
Some requests:
It would be nice to have some kind of explanation for the base classes in Src/Engine and how they work together with the engine. At least for the most important stuff (pawn, actor, input and camera... so you can get something basic moving)
nomadicus
11-16-2009, 08:00 PM
Excellent references. Thanks much!
Thanks for the updates, new documentations and so on.
I'm a noob, but I want to make a different game than Unreal Tournament. I'd like to make a "Tomb Raider" like. As I can see so far is that there's almost no documentation about making a player from scratch. I've read whizzle and an another tutorial here, about having a third person view. But what about climbing, using a tool (like grapple... :D ) or swimming (I've seen few things but it was not clear), or suppress the guns?
I know that I have to try, and try, and look for informations in the documentation. I did it for the third person's view. But it was pretty hard.
So a good tutorial that explains how to make a player from scratch would be great:
- What view?
- what for (kill'em all? exploring? in a vehicule? ...)
- How programming skill (climbing, using tool, using guns)
- How programming movements (my player sinks when it tries to swim. How can I program that?)
- Different speeds or movements depending on where is the player's pawn or what's it's doing.
- ...
I'm pretty sure that it's a lot of work. But many many tutorials already exist for textures, animations, terrain, BSP trees, shaders, because of editors given with Unreal Tournament's games ; but nothing for the player's pawn.
Thanks for reading my loooong post...:o
Teto.
Blade[UG]
11-19-2009, 07:08 PM
Sure there are. But you have to understand what you want, and understand or learn how to program it.
;26990873']Sure there are. But you have to understand what you want, and understand or learn how to program it.
That's why I need tutorials...;)
saymoo
11-20-2009, 05:11 AM
í've looked into the documentation, and found errors:
http://udn.epicgames.com/Three/CreatingAnimations.html
AND
http://udn.epicgames.com/Three/StyleEditorUserGuide.html
The pictures are not loading/non existant, you see the placeholder but not the picture, as it does not exist on the imagesrc location stated in the document.
Please fix this error. thanks ;)
PS... found this error too:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
there is a block about rendering topics, with a link to: rendering overview.
This link is red, not accessible.
Blade[UG]
11-20-2009, 12:39 PM
That's why I need tutorials...;)
learning to program is much more general, though. :)
docmorbid
11-20-2009, 12:51 PM
When is the 3D Buzz videos coming?
;26992006']learning to program is much more general, though. :)
Yep. I know Java well.
But more than this I've watched TPSGame, that shows a 3rd person camera. Just great! It's really clear and not very difficult (It looks like Java a lot).
It's obvious that I can do a player like Tomb Raider with a lot of work, of course, but without too much difficulties also.:o
Teto.
ricardogzz
11-21-2009, 10:32 PM
I support Teto, i know java, c# and c++ but i dont know the methods of udk to make a player move when i press a key, a tutorial of making a player from zero would be great.
Sorry for my bad English.
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