AreDub3D
11-13-2009, 04:35 PM
Been trying to figure this out, but to be honest, I can't make much sense out of the bit about translucent shadow color on this UDN page about a third of the way down the page:
(http://udn.epicgames.com/Three/Lightmass.html#World%20Settings)
_____
There's no material input for Transmission, so currently it is derived from the other material inputs as follows:
* Lit materials
o BLEND_Translucent and BLEND_Additive: Transmission = Lerp(White, Diffuse, Opacity)
o BLEND_Modulate: Transmission = Diffuse
________
Can someone please explain to me how to do this with an opaque material?
The larger blue and orange squares in the stained glass images they use to illustrate this are doing what I would like my material to do.
But how?
Thanks!
(http://udn.epicgames.com/Three/Lightmass.html#World%20Settings)
_____
There's no material input for Transmission, so currently it is derived from the other material inputs as follows:
* Lit materials
o BLEND_Translucent and BLEND_Additive: Transmission = Lerp(White, Diffuse, Opacity)
o BLEND_Modulate: Transmission = Diffuse
________
Can someone please explain to me how to do this with an opaque material?
The larger blue and orange squares in the stained glass images they use to illustrate this are doing what I would like my material to do.
But how?
Thanks!