Kratilim
11-13-2009, 03:50 PM
Hi ppl,
I'm looking into using the UDK as the engine to build my graduation project on. I won't go into the details on the project but I have a question that I need answers to.
Can I set up a sequence of triggers in a level that register if they have been triggered or not, and make the environment react accordingly?
For example, can I have 2 triggers A and B. The player walks over A thus the game notes that as triggered. The game removes trigger B (so the player can't activate that one) and causes an even (sound, adding/removing meshes or matinee) to happen. Afterwards the game will activate 2 new triggers somewhere in the level that react the same way triggers A and B did but then cause new events. and so on.
Hopefully this is enough information to get an answer to my question. I would really appreciate it. I not working in the project yet though, I'm doing some research on which engine to use.
Thanks in advance!
I'm looking into using the UDK as the engine to build my graduation project on. I won't go into the details on the project but I have a question that I need answers to.
Can I set up a sequence of triggers in a level that register if they have been triggered or not, and make the environment react accordingly?
For example, can I have 2 triggers A and B. The player walks over A thus the game notes that as triggered. The game removes trigger B (so the player can't activate that one) and causes an even (sound, adding/removing meshes or matinee) to happen. Afterwards the game will activate 2 new triggers somewhere in the level that react the same way triggers A and B did but then cause new events. and so on.
Hopefully this is enough information to get an answer to my question. I would really appreciate it. I not working in the project yet though, I'm doing some research on which engine to use.
Thanks in advance!