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johanz
11-12-2009, 10:33 AM
Are there any model sources to see how they were done? With animations and all that? Like maps.

Nawrot
11-12-2009, 11:15 AM
By model sources you mean ready to import models or model tutorials?

If tutorials then search for UT3 tuts, they are plenty out there. As to ready to use model, my best bet is again following some UT3 tutorial, turbosquid and other such places do not have quality models at all, usually they have missing UV, even commercial ones like De Espona. You practically need to recreate model by yourself to be usable in unreal.

johanz
11-12-2009, 11:34 AM
By model sources you mean ready to import models or model tutorials?

If tutorials then search for UT3 tuts, they are plenty out there. As to ready to use model, my best bet is again following some UT3 tutorial, turbosquid and other such places do not have quality models at all, usually they have missing UV, even commercial ones like De Espona. You practically need to recreate model by yourself to be usable in unreal.
I ask for models from UT3 or models from udk, like that robot, or a car. But so I can import it into max and see how bones were placed and so on. I am mainly interested in first person models though.

clintonman
11-12-2009, 11:09 PM
There are some character sources here:

http://udn.epicgames.com/Three/UT3CustomCharacters.html

johanz
11-13-2009, 04:05 AM
There are some character sources here:

http://udn.epicgames.com/Three/UT3CustomCharacters.html
Thanks. That helps.
Now I only need a weapon source and I should be done.

katana2665
11-13-2009, 08:18 PM
Since that file comes with a weapon, what were you looking for?

johanz
11-14-2009, 08:32 AM
Since that file comes with a weapon, what were you looking for?
First person weapon, I mean. Rigged ofc :D

Oh and, with rig that was in example character. I can't move limbs. How am I supposed to animate then?

Denny
11-14-2009, 08:38 AM
What program are you using Johanz? If you're using Maya you have both a weapon and character ready for animation and export in my signature - they were made for UT3 but works with UDK.

johanz
11-14-2009, 09:26 AM
What program are you using Johanz? If you're using Maya you have both a weapon and character ready for animation and export in my signature - they were made for UT3 but works with UDK.
No, I use max sadly

strangelet
11-15-2009, 12:09 AM
that max rig is set up with biped. im not familliar with max rigging but i do know that to animate it you have to move the control objects, which the bones are Linked to. in effect its 2 seperate skeletons, one which you animate and can move around, the other one which is ACTUALLY the bones which the model is skinned to.

i think the bip_ objects are the biped ones which you animate, and the b_ ones are the skinned bones. you could try deleting the entire biped skeleton and just animating the bone rig, but im not sure if this is the best way to do it.

i had some success animating the biped, then selecting all the *real* bones and using the Collapse Transforms option in the animation rollout, which *bakes* all the movement which is being transferred from the biped to the skinned bones into the bone objects themselves. then you delete the biped for export.

any max experts care to explain this better? i could use some clarification too.