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View Full Version : Configuring compiling and testing problems, possible haunting.



TheSpaceMan
11-12-2009, 09:24 AM
(Solved)

Hello people.

I am currently being haunted by the UTEngine.ini and the line

;ModEditPackages=MyMod

I have changed this line 5 times to say
ModEditPackages=MyMod

When I open it again, it says the same, i download the superfungame and put it in the Development\Src\MyMod\Classes folder, and start the frontend, press make. And this happens.

Warning, Failed to delete ..\..\UTGame\Script\Core.u
Warning, Failed to delete ..\..\UTGame\Script\Engine.u
Warning, Failed to delete ..\..\UTGame\Script\GameFramework.u
Warning, Failed to delete ..\..\UTGame\Script\UnrealEd.u
Warning, Failed to delete ..\..\UTGame\Script\UnrealScriptTest.u
Warning, Failed to delete ..\..\UTGame\Script\IpDrv.u
Warning, Failed to delete ..\..\UTGame\Script\OnlineSubsystemPC.u
Warning, Failed to delete ..\..\UTGame\Script\UTGame.u
Warning, Failed to delete ..\..\UTGame\Script\UTEditor.u
Warning, Failed to delete ..\..\UTGame\Script\UTGameContent.u
--------------------Core - Release--------------------
Error, Could not load existing package file '..\..\UTGame\Script\Core.u'. Check the log file for more information.

going back to the UTEngine.ini and back to the MyMod row... It now says...
;ModEditPackages=MyMod

Did i miss something major here, because the steps seem quite simple, and I can't understand whats going on... specially why this row changes on it's own.

Solution:
Due to the fact that UDK is installed to the target folder, normal users don't have the right to modify files, instead they apear changed and then revert to their orginial state, changing the rights of the folder structre fixed this problem, it also allowed UDK.exe to run correctly and make all the necesarry .u files.

hide
11-12-2009, 12:28 PM
Thanks for your solution i have the same problem. Tried to uncheck the "read-only" of pretty much everything but it goes back to checked. And better, [make] don't seems to do anything now.

So how do you modify "right of the folder structure" ?

EDIT1 : Ok It compile, wonder what happened cause I stopped working on that but now it works.
Anyway can't get superfungame to work ingame. The map load and i can play but no "super fun kills"

WolfeWOLF
11-12-2009, 09:10 PM
(another solution) Solve for me.

udk was installed on d:\UDK

i reinstall udk to drive c: but there was prob with editing DefaultEngine.ini

I just rename my old d:\UDK to UDK2 and copy all UDK dir from C: to D:\UDK

AND got this

Scripts successfully compiled...
Success - 0 error(s), 0 warning(s)

Maybe it helps someone.

roychr
11-12-2009, 09:33 PM
For some reason After trying to make perforce work with the UDK, it did exactly that. I Uninstalled everything and installed to another dir whithout perforce and that it went smoothly ...

Still I do not know if file permission is changed with perforce, as I am more acustomed to SVN.

TheSolidHair
12-05-2009, 12:48 PM
Also don't have your Editor tool open ;)