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Gatts
11-11-2009, 07:16 PM
Hey guys,

My project is a total conversion so i don't need most of the original UT stuff. I'm using a stripped down UT code from:

http://forecourse.com/?p=141

This removes all the UT stuff and is extremely useful; although, my game is still a multiplayer FPS but all this stuff is removed. How would i start with the basics of implementing an fps style movement system etc?

Any help is appreciated.

Thanks,
Gatts

mikepurvis
11-11-2009, 07:24 PM
Honestly, if you don't know where to start to implement your own system just use the one that's provided and don't use a "stripped down" version. It's still a total conversion if you use all your own art assets.

Most people including development companies would not want to remove functionality, simply add to it.

Gatts
11-11-2009, 07:39 PM
Honestly, if you don't know where to start to implement your own system just use the one that's provided and don't use a "stripped down" version. It's still a total conversion if you use all your own art assets.

Most people including development companies would not want to remove functionality, simply add to it.

Well the point of using a stripped down one is that it has no dependencies on UT content. Will the game even be able to run if i don't include UT assets but use the scripts?

Taxxem
11-11-2009, 07:45 PM
Gatts, you really should reconsider a stripped down version if your not an expert in Unrealscript. Also when it comes to the assets think of it like this. If you make a box in Unrealed as your default map and create your own player models then basically for the most part you are done using their assets. The code is all that is pretty much all that is left. You will need to create your own textures, static meshes, models, etc... but the code is there for you to grow from.