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creasso
11-11-2009, 01:58 PM
Greetings...


New to U3, so sorry in advance if some question can sound dumb...

I would like to know how DXViewports are called in U3, I plan in show animated portraits in my hud and also split screen in some situations. I achieved this trough usage of Viewports in DX but have no idea about how to do this on U3.

Q: Which term do I have to use in the search engine to find something alike this?

Q: Is Unreal capable of generate real time reflections at runtime (meaning reflect the map surroundings)? If yes do you can please tell me how you name it?


Thanks in advance.


Creasso

Nawrot
11-11-2009, 02:09 PM
About your second question: look at scene capture actor. Hourences has tutorial how to do it.

Animted portraits can be done trough scene capture actors. Place copy of player model inside black box, put scene capture next to it and then create material that displays it.

Splitscreen was possible in ut3, but no idea how it was done.

Steve Polge
11-12-2009, 10:36 AM
You can easily try out splitscreen using the 'debugcreateplayer" console command. Open the console and type debugcreateplayer 1 and you'll have a two player splitscreen. See the GameViewportClient class for the actual code.

creasso
11-19-2009, 04:57 PM
Hi guys...

Really thank you Steve and Nawrot by the directions, the actor and the class are really great and probably I can get both effects with then.



Regards.


Creasso