View Full Version : Brush to Static Mesh ???
Every time i try converting a brush into a static mesh, the UDK engine crash, so i would like to know if any of you know whats wrong.
Norman3D
11-12-2009, 08:21 PM
Is the brush too complex? That could be the cause.
Even with a simple cube it crashes. This is the error report:
Rendering thread exception:
Vertex element type 11 not supported
Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)
System.Runtime.InteropServices.SEHException error in UDK:
An external component raised an exception
à GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
à ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)
Henrik
11-12-2009, 10:45 PM
It may be a beta bug, in any case converting brushes to meshes isn't really optimal, and is not highly recommended.
I know its not recommended but i need to convert a specific brush so that i can fracture it.
FrozenDozer
11-16-2009, 10:44 AM
You can just measure it and then rebuild it in an external modeling program, like 3DS Max.
1UU = 1 MU
So there are no scaling problems.
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