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View Full Version : Brush to Static Mesh ???



Dath
11-11-2009, 12:06 PM
Every time i try converting a brush into a static mesh, the UDK engine crash, so i would like to know if any of you know whats wrong.

Norman3D
11-12-2009, 08:21 PM
Is the brush too complex? That could be the cause.

Dath
11-12-2009, 09:40 PM
Even with a simple cube it crashes. This is the error report:

Rendering thread exception:
Vertex element type 11 not supported

Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)


System.Runtime.InteropServices.SEHException error in UDK:

An external component raised an exception

à GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
à ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7c812afb (filename not found)
Address = 0x7857dbf9 (filename not found)
Address = 0x5d3041 (filename not found)
Address = 0xe8785ad2 (filename not found)

Henrik
11-12-2009, 10:45 PM
It may be a beta bug, in any case converting brushes to meshes isn't really optimal, and is not highly recommended.

Dath
11-16-2009, 10:12 AM
I know its not recommended but i need to convert a specific brush so that i can fracture it.

FrozenDozer
11-16-2009, 10:44 AM
You can just measure it and then rebuild it in an external modeling program, like 3DS Max.

1UU = 1 MU
So there are no scaling problems.