shadow_spear
11-11-2009, 05:38 AM
Hi all,
the UDK installs fine but whenever I try to run the editor or launch a game it starts loading then restarts my computer without an error message
Here is my Launch.log:
Log: Log file open, 11/11/09 21:17:48
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PATRICK
Init: User: MrTestFish
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2593.550000 MHz
Init: Memory total: Physical=2.0GB Pagefile=5.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am patrick (192.168.1.5:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
Log: ... Loaded 11610 shaders (0 legacy, 0 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
Log: 83150 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Init: Using 'SoundMAX Digital Audio' : 2 channels at 44.1 kHz using 16 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 23.80s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 10/30/2009 1:39:20 PM.
Log: GameAssetDatabase: Loaded 4046 assets, 5216 tags/collections (445 in use) from the checkpoint file.
Log: GameAssetDatabase: Loading journal entries from the journal file.
Log: GameAssetDatabase: Loaded 0 journal entries from the journal file.
Log: GameAssetDatabase: Merged 0 journal entries (including server entries newer than 10/30/2009 1:39:20 PM.)
Log: GameAssetDatabase: Game asset database loaded a total of 4046 assets, 445 tags and 5216 persistent tags.
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with Tex
any ideas why it cuts of mid line?
and my launch backup:
Log: Log file open, 11/11/09 21:17:24
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -firstinstall -LanguageForCooking=INT -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PATRICK
Init: User: MrTestFish
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2593.550000 MHz
Init: Memory total: Physical=2.0GB Pagefile=5.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am patrick (192.168.1.5:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
Init: GPU DeviceID not found in ini.
GPU DeviceID not found in ini?
any help will be appreciated
thanks
the UDK installs fine but whenever I try to run the editor or launch a game it starts loading then restarts my computer without an error message
Here is my Launch.log:
Log: Log file open, 11/11/09 21:17:48
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PATRICK
Init: User: MrTestFish
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2593.550000 MHz
Init: Memory total: Physical=2.0GB Pagefile=5.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am patrick (192.168.1.5:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 176 shaders (0 legacy, 0 redundant)
Log: ... Loaded 11610 shaders (0 legacy, 0 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 738 materials (0 redundant)
Log: 83150 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Init: Using 'SoundMAX Digital Audio' : 2 channels at 44.1 kHz using 16 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 23.80s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 10/30/2009 1:39:20 PM.
Log: GameAssetDatabase: Loaded 4046 assets, 5216 tags/collections (445 in use) from the checkpoint file.
Log: GameAssetDatabase: Loading journal entries from the journal file.
Log: GameAssetDatabase: Loaded 0 journal entries from the journal file.
Log: GameAssetDatabase: Merged 0 journal entries (including server entries newer than 10/30/2009 1:39:20 PM.)
Log: GameAssetDatabase: Game asset database loaded a total of 4046 assets, 445 tags and 5216 persistent tags.
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Camera.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_Geometry.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TerrainMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_TextureMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Engine\EditorResources\wxr es\Btn_MeshPaintMode.tga)
Log: FactoryCreateBinary: Texture2D with Tex
any ideas why it cuts of mid line?
and my launch backup:
Log: Log file open, 11/11/09 21:17:24
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -firstinstall -LanguageForCooking=INT -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PATRICK
Init: User: MrTestFish
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2593.550000 MHz
Init: Memory total: Physical=2.0GB Pagefile=5.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am patrick (192.168.1.5:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
Init: GPU DeviceID not found in ini.
GPU DeviceID not found in ini?
any help will be appreciated
thanks