Showster
11-11-2009, 06:33 AM
Hi Folks,
In the UT3 source I could create plenty of custom pawns with default skeletal mesh parameters to change between models. That seems to have been eaten by the code god in the sky.
Whats the best way to
1) Assign a mesh to a NPC
2) Assign a mesh to a player character
I really hate the multipart characters from UT3, so in the past I had a setup where the game match and controller would point to different pawn classes with the default skeletal mesh / material functions.
Thanks for your time and interest
Greg
In the UT3 source I could create plenty of custom pawns with default skeletal mesh parameters to change between models. That seems to have been eaten by the code god in the sky.
Whats the best way to
1) Assign a mesh to a NPC
2) Assign a mesh to a player character
I really hate the multipart characters from UT3, so in the past I had a setup where the game match and controller would point to different pawn classes with the default skeletal mesh / material functions.
Thanks for your time and interest
Greg