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Stromberg90
11-10-2009, 05:00 PM
Hy there, yesterday i did import a new character to udk.

After i did some searching since the UTCustomCharacter files wont work on udk, not from my point of view, please correct me if i am wrong.
So i found the "UTFamilyInfo_Liandri_Male.uc" script and did change that to point to my character, saved it. And it all worked fine in game.
But i dont realy want to destroy the orginal files, i want to make a script that extends from the "UTFamilyInfo_Liandri_Male.uc" script, i can do that by myself the problem is, say i make a "UTFamilyInfo_Dude_MaleA.uc" how do i get the editor/game to point to that when i run a level?

Please give me some help ;)

Inzane
11-11-2009, 12:58 AM
Hy there, yesterday i did import a new character to udk.

After i did some searching since the UTCustomCharacter files wont work on udk, not from my point of view, please correct me if i am wrong.
So i found the "UTFamilyInfo_Liandri_Male.uc" script and did change that to point to my character, saved it. And it all worked fine in game.
But i dont realy want to destroy the orginal files, i want to make a script that extends from the "UTFamilyInfo_Liandri_Male.uc" script, i can do that by myself the problem is, say i make a "UTFamilyInfo_Dude_MaleA.uc" how do i get the editor/game to point to that when i run a level?

Please give me some help ;)

this helped me out alot. thanks:D and bump. We still have to find a proper way to create new singleplayer heros. If you have any luck please post your findings.And if I find it, I will post my findings also.

Effregy
11-16-2009, 05:46 AM
I imagine, that the fact that the UT3 custom char. don't work in UDK will change relatively quickly, It's just the matter of converting the ut3 custom char pieces to be compatible with Udk, then making a char creator(hopefully a plugin, so it'd be easy to change char. armor for rpg's and w/e) that saves your choices as a grouped file, that you can then reference when building to affect the user's player char.
Idk though, thats how I imagine it would work, probably off =D

Blade[UG]
11-16-2009, 01:09 PM
I'm pretty sure the custom character stuff was specifically built for UT3 and is not part of the engine. You're either going to have to build your own system to deal with piecing things together, or use seperate meshes for each character.

geodav
11-16-2009, 02:38 PM
i've been trying a lot using the Familyinfo, but i exspect this won't work due to the fact the UTGame code is for the UTDemo in which you can't change the normal player. if you look in the Character section of this forum you'll find a few ways round this but atm this only allows you 1 mesh !!!

Effregy
11-16-2009, 06:59 PM
I'm pretty sure the custom character stuff was specifically built for UT3 and is not part of the engine. You're either going to have to build your own system to deal with piecing things together, or use seperate meshes for each character.
I know it was made for unreal editor, but I'm just saying, that I think we'll see a Udk version soon, because of the wealth of models created for Ut3(all in pieces) to fit the creator. And I also said that it would help in making rpg games, New gloves equiped-new gloves on player model
Easier to do that with grouped individ. pieces, then make a new model for every possible set of gear


i've been trying a lot using the Familyinfo, but i exspect this won't work due to the fact the UTGame code is for the UTDemo in which you can't change the normal player. if you look in the Character section of this forum you'll find a few ways round this but atm this only allows you 1 mesh !!!
Your Warhammer 40k models are brilliant...er..Idk why they didn't release the char. creator for Ut3 with Udk, it would make using custom content orig. made for UT3 in Udk far easier.
It would also help by releasing more examples of how to code with Unreal script and kismet
not saying I want a full tutorial on making it, that would be asking too much =D

ninjabadger
11-16-2009, 07:30 PM
Cant you attach these parts via sockets?

Not actually tried just guessing :)

Effregy
11-16-2009, 07:57 PM
I haven't even been able to successfully import custom content, trouble converting to Ase =P
Well even if you could, that attaching a crap load of pieces,
that would prove simpler with a char creator

Blade[UG]
11-17-2009, 01:14 AM
Cant you attach these parts via sockets?

Not actually tried just guessing :)

If I actually had ANY resources in my library, I'd see if I could build something using multiple components and/or sockets.

But I'm absolutely not a modeler :(