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View Full Version : FirstMod - Not working - Plz help



RakaNishoo
11-10-2009, 03:22 PM
Hello,

I'm new to Unreal Engine and I'm trying to figure out how to handle UDK.
After some readings I tried to make my first Mutator (as it seems to be the easiest thing possible).

I took UTMutator_LowGrav.uc from Development/src/UTGame/Classes and copied it into my own file. I changed class name to MyMutator.

My file MyMutator.uc lies in Development/src/MyMod/Classes folder and I uncommented the line in UTGame/Config/UTEngine.ini file:

ModEditPackages=MyMod

UDK after launching, compiled "my" code without errors and created MyMod.u in UTGame/Script/ folder.

I created UTGame/Config/UTMyMod.ini file and putted following lines:

[MyMutator UTUIDataProvider_Mutator]
FriendlyName=My Mutator
Description=First Mutator by Me.

When I launch UDK.exe and choose Mutators i can see 'My Mutator' on list, I can select it and start the game.

The problem is that id does nothing. LowGrav mutator is influencing gravity. I suspected that my Mutator will do same thing. But that's not true.

Did I forget something? What I did wrong? Is it possible to write Mutator for UDK? Or only for UT3?

Please help... How can I debug what's wrong?

*EDIT*
Ok, I figured it out....
I was lacking one line in configuration file:
ClassName=MyMod.MyMutator

Nothing in documentation about it...

petitbreton
02-16-2010, 07:30 PM
Thanks a lot for that ! You saved my life !

I was following the Unreal script baptism by fire tuto on UDN and there is nothing about that... and it doesn't work...
Thanks a lot