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Taxxem
11-10-2009, 04:10 PM
When it comes to extending to the engine source code do you have to set a defaultpawnclass and if so where is it located? This is dealing with Pawn located in the Engine classes not UTPawn.

Bifuu
11-10-2009, 05:29 PM
i dont think theres a default pawn class, just default playercontrollers, to use the pawn you make after extending the pawn classes you just reference them in other code

Blaaguuu
11-11-2009, 12:47 AM
I'm not sure I get what you are asking... but the DefaultPawnClass variable is defined in GameInfo, so you would set whatever your pawn class is in your game class.