Tano
11-10-2009, 03:04 PM
Hello to everyone.
I've this error while i try to compile the sample in the documentation:
//================================================== ===================
// TriggerLight.
// A lightsource which can be triggered on or off.
//================================================== ===================
class TriggerLight extends Light;
//---------------------------------------------------------------------
// Variables.
var() float ChangeTime; // Time light takes to change from on to off.
var() bool bInitiallyOn; // Whether it's initially on.
var() bool bDelayFullOn; // Delay then go full-on.
var ELightType InitialType; // Initial type of light.
var float InitialBrightness; // Initial brightness.
var float Alpha, Direction;
var actor Trigger;
//---------------------------------------------------------------------
// Engine functions.
// Called at start of gameplay.
function BeginPlay()
{
// Remember initial light type and set new one.
Disable( 'Tick' );
InitialType = LightType;
InitialBrightness = LightBrightness;
if( bInitiallyOn )
{
Alpha = 1.0;
Direction = 1.0;
}
else
{
LightType = LT_None;
Alpha = 0.0;
Direction = -1.0;
}
}
// Called whenever time passes.
function Tick( float DeltaTime )
{
LightType = InitialType;
Alpha += Direction * DeltaTime / ChangeTime;
if( Alpha > 1.0 )
{
Alpha = 1.0;
Disable( 'Tick' );
if( Trigger != None )
Trigger.ResetTrigger();
}
else if( Alpha < 0.0 )
{
Alpha = 0.0;
Disable( 'Tick' );
LightType = LT_None;
if( Trigger != None )
Trigger.ResetTrigger();
}
if( !bDelayFullOn )
LightBrightness = Alpha * InitialBrightness;
else if( (Direction>0 &amp;amp;&amp;amp; Alpha!=1) || Alpha==0 )
LightBrightness = 0;
else
LightBrightness = InitialBrightness;
}
//---------------------------------------------------------------------
// Public states.
// Trigger turns the light on.
state() TriggerTurnsOn
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = None;
Direction = 1.0;
Enable( 'Tick' );
}
}
// Trigger turns the light off.
state() TriggerTurnsOff
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = None;
Direction = -1.0;
Enable( 'Tick' );
}
}
// Trigger toggles the light.
state() TriggerToggle
{
function Trigger( actor Other, pawn EventInstigator )
{
log("Toggle");
Trigger = Other;
Direction *= -1;
Enable( 'Tick' );
}
}
// Trigger controls the light.
state() TriggerControl
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = Other;
if( bInitiallyOn ) Direction = -1.0;
else Direction = 1.0;
Enable( 'Tick' );
}
function UnTrigger( actor Other, pawn EventInstigator )
{
Trigger = Other;
if( bInitiallyOn ) Direction = 1.0;
else Direction = -1.0;
Enable( 'Tick' );
}
}
I recive this error:
D:\UDK\UDK-2009-11\Binaries\..\Development\Src\MyMod\Classes\Main. uc : Error, Script vs. class name mismatch (Main/TriggerLight)
D:\UDK\UDK-2009-11\Binaries\..\Development\Src\MyMod\Classes\Main. uc : Error, Script vs. class name mismatch (Main/TriggerLight)
D:\UDK\UDK-2009-11\Development\Src\MyMod\Classes\TriggerLight.uc(1 4) : Error, Unrecognized type 'ELightType'
Compile aborted due to errors.
Anyone can help me to understand where i wrong? Thanks a lot.
I've this error while i try to compile the sample in the documentation:
//================================================== ===================
// TriggerLight.
// A lightsource which can be triggered on or off.
//================================================== ===================
class TriggerLight extends Light;
//---------------------------------------------------------------------
// Variables.
var() float ChangeTime; // Time light takes to change from on to off.
var() bool bInitiallyOn; // Whether it's initially on.
var() bool bDelayFullOn; // Delay then go full-on.
var ELightType InitialType; // Initial type of light.
var float InitialBrightness; // Initial brightness.
var float Alpha, Direction;
var actor Trigger;
//---------------------------------------------------------------------
// Engine functions.
// Called at start of gameplay.
function BeginPlay()
{
// Remember initial light type and set new one.
Disable( 'Tick' );
InitialType = LightType;
InitialBrightness = LightBrightness;
if( bInitiallyOn )
{
Alpha = 1.0;
Direction = 1.0;
}
else
{
LightType = LT_None;
Alpha = 0.0;
Direction = -1.0;
}
}
// Called whenever time passes.
function Tick( float DeltaTime )
{
LightType = InitialType;
Alpha += Direction * DeltaTime / ChangeTime;
if( Alpha > 1.0 )
{
Alpha = 1.0;
Disable( 'Tick' );
if( Trigger != None )
Trigger.ResetTrigger();
}
else if( Alpha < 0.0 )
{
Alpha = 0.0;
Disable( 'Tick' );
LightType = LT_None;
if( Trigger != None )
Trigger.ResetTrigger();
}
if( !bDelayFullOn )
LightBrightness = Alpha * InitialBrightness;
else if( (Direction>0 &amp;amp;&amp;amp; Alpha!=1) || Alpha==0 )
LightBrightness = 0;
else
LightBrightness = InitialBrightness;
}
//---------------------------------------------------------------------
// Public states.
// Trigger turns the light on.
state() TriggerTurnsOn
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = None;
Direction = 1.0;
Enable( 'Tick' );
}
}
// Trigger turns the light off.
state() TriggerTurnsOff
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = None;
Direction = -1.0;
Enable( 'Tick' );
}
}
// Trigger toggles the light.
state() TriggerToggle
{
function Trigger( actor Other, pawn EventInstigator )
{
log("Toggle");
Trigger = Other;
Direction *= -1;
Enable( 'Tick' );
}
}
// Trigger controls the light.
state() TriggerControl
{
function Trigger( actor Other, pawn EventInstigator )
{
Trigger = Other;
if( bInitiallyOn ) Direction = -1.0;
else Direction = 1.0;
Enable( 'Tick' );
}
function UnTrigger( actor Other, pawn EventInstigator )
{
Trigger = Other;
if( bInitiallyOn ) Direction = 1.0;
else Direction = -1.0;
Enable( 'Tick' );
}
}
I recive this error:
D:\UDK\UDK-2009-11\Binaries\..\Development\Src\MyMod\Classes\Main. uc : Error, Script vs. class name mismatch (Main/TriggerLight)
D:\UDK\UDK-2009-11\Binaries\..\Development\Src\MyMod\Classes\Main. uc : Error, Script vs. class name mismatch (Main/TriggerLight)
D:\UDK\UDK-2009-11\Development\Src\MyMod\Classes\TriggerLight.uc(1 4) : Error, Unrecognized type 'ELightType'
Compile aborted due to errors.
Anyone can help me to understand where i wrong? Thanks a lot.