coldcut
11-10-2009, 02:47 PM
Coming from familiarity with building UT3 mods, as I am sure most of you are, too, I was accustomed to having things built into the unpublished folder, then transferring to the published folder.
Based on what I have seen so far, UDK does not seem to follow this convention. Indeed, building the SuperFunGame mode as detailed in the docs (http://udn.epicgames.com/Three/DevelopmentKitProgramming.html) ends up with the .u file in the UDK-2009-11\UTGame\Script folder. That was using the command UDK.exe make.
In reading this thread (http://forums.epicgames.com/showthread.php?t=706175), I saw he was using a different flag I had not seen before: -ucc. It seems as if that makes for backward compatibility so that it will build into an unpublished folder as before. However, I am wondering if that is really necessary, since it seems UDK simply intends for us to build into UTGame/Script.
Based on what I have seen so far, UDK does not seem to follow this convention. Indeed, building the SuperFunGame mode as detailed in the docs (http://udn.epicgames.com/Three/DevelopmentKitProgramming.html) ends up with the .u file in the UDK-2009-11\UTGame\Script folder. That was using the command UDK.exe make.
In reading this thread (http://forums.epicgames.com/showthread.php?t=706175), I saw he was using a different flag I had not seen before: -ucc. It seems as if that makes for backward compatibility so that it will build into an unpublished folder as before. However, I am wondering if that is really necessary, since it seems UDK simply intends for us to build into UTGame/Script.