fallingbrickwork
11-10-2009, 06:45 AM
HI all,
I am using the great ase converter to import my models from Modo and everything seems to be working fine. I just have a quick question on UV's.
My model is a VERY long corridor floor section, therefore it looks like a flat plane in a rectagle shape. UV1 is just a flat projection that is scaled up so it is far bigger than the UV 0->1 space... this is to get the tiling correct.
I am now creating UV2 for UDK to hold the lightmaps... if i make an Atlas projection of this, everything gets screwed up in UDK Game View. the on'y way i can get the shadow correct is to make a flat projection like UV1 but keep it within 0->1 UV space... problem with this is, the UV polys are only taking up a fraction of the UV space and the shadows are extremely blocky, as you can imagine!
What should i be doing?
On a side note, can the actual sizes of the Lightmaps be altered. ie 512x512, 1024x1024 etc.
Regards,
Matt.
I am using the great ase converter to import my models from Modo and everything seems to be working fine. I just have a quick question on UV's.
My model is a VERY long corridor floor section, therefore it looks like a flat plane in a rectagle shape. UV1 is just a flat projection that is scaled up so it is far bigger than the UV 0->1 space... this is to get the tiling correct.
I am now creating UV2 for UDK to hold the lightmaps... if i make an Atlas projection of this, everything gets screwed up in UDK Game View. the on'y way i can get the shadow correct is to make a flat projection like UV1 but keep it within 0->1 UV space... problem with this is, the UV polys are only taking up a fraction of the UV space and the shadows are extremely blocky, as you can imagine!
What should i be doing?
On a side note, can the actual sizes of the Lightmaps be altered. ie 512x512, 1024x1024 etc.
Regards,
Matt.