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Layoric
11-09-2009, 10:13 PM
Do you think the Unreal Engine is a solid platform for a BF1942 style game? Would the level sizes be too large? Here is a link to our forum to get an idea of some of the game features that we want to incorporate:

http://gfmod.com/forums/index.php

We're currently modding the BF1942 engine which has some limitations but we're hacking away at it and coming up with some pretty impressive changes to the base engine. My question is do you think the Unreal Engine is a good candidate for developing something like this? DICE won't release a license for the Refractor or Refractor 2 engine to us so we're looking to other possibilities and now that the Unreal Engine is open to indie development I'd like to consider the development of Global Front using this game engine.

Do you think it's a suitable engine for a game of this type?

Thank you for your time

Brexer
11-09-2009, 10:26 PM
Do you think the Unreal Engine is a solid platform for a BF1942 style game?

Sure, i dont see why not, BF1942 is fairly simple.

Would the level sizes be too large?

Hum, last i checked you deside how large you wish to make the maps :), small or big, doesnt matter.

Do you think it's a suitable engine for a game of this type?

Sure, this engine can do some amazing things, but for it to do that, you have to feed it amazing things awell :)

There will be alot of coding in unreal script (heli's, flying things ect), modelling, and map making, textures ect ect, but if you can make it, it can run it (atleast if we talk a similar game to BF1942).

Layoric
11-10-2009, 03:19 PM
Thanks Brexer, we've got a lot of the modelling, map layouts, textures, etc done already, we would just need to start converting it to the Unreal Engine.

We're new to this, what are the max online players? Where can I find info like that about the engine?
Thanks

JackyBoy
11-10-2009, 04:21 PM
Unreal Engine 3 Technology (http://www.unrealtechnology.com/technology.php)

Didn't have a good look through, but it might be worth looking at that, gives you a good idea of limitations of the engine

Brexer
11-10-2009, 04:36 PM
Thanks Brexer, we've got a lot of the modelling, map layouts, textures, etc done already, we would just need to start converting it to the Unreal Engine.

We're new to this, what are the max online players? Where can I find info like that about the engine?
Thanks

I belive using current network in the engine (without heavy coding to expand it), maximum players is 64 (i belive BF1942 is 32 ?) so thats good, 32 on each team is pretty sweet :).


Unreal Engine 3 Technology (http://www.unrealtechnology.com/technology.php)

Didn't have a good look through, but it might be worth looking at that, gives you a good idea of limitations of the engine

While this is true, there has been made advancements in UDK that still isnt in the unreal engine 3, so i dont think it will be listed there (and they are some amazing advancements aswell).

There is some upgrade notes here :

http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html

Layoric
11-11-2009, 05:04 PM
Thank you gentlemen. Anymore info you come across or ideas, please let us know.

Xendance
11-11-2009, 05:08 PM
-64 max player support? Check
-BF like objectives? Check
-Huge maps? Check

It'll fit it just fine. Hell, Onslaught is kinda like Battlefield's conquest gamemode.

Visceral89
11-11-2009, 05:53 PM
I would say that mooving to Unreal 3 would be really good step for you, they have some amazing stuff for train and speed trees are really gonna help you out with this.

The objectives would be easy to do via kismet functions but if you want to make a simmilar command system with oders and a command map then you would have to hardcode that in.

This also applies to any squad settings you want. But well that would basicly be it. Imo the Unreal Engine is very easy to learn and to understand, but hard to master ;) id love to see some ingame stuff from the mod.

Brexer
11-11-2009, 07:06 PM
-64 max player support? Check
-BF like objectives? Check
-Huge maps? Check

It'll fit it just fine. Hell, Onslaught is kinda like Battlefield's conquest gamemode.

Also, you can have destructable enviroments like in Battlefield Bad Company 2 (wich btw looks awesome), makes it so much better and realistic if you ask me (but takes along time to make aswell for each model ect).

Layoric
11-13-2009, 10:52 AM
Please check out http://gfmod.com/forums/index.php if you are interested in seeing our current content and let me know if you are interested in working on this project using the Unreal Engine.