ninjabadger
11-09-2009, 04:29 PM
Hello all
I've been using unreal for a couple of years, but as yet haven't done much Unreal Scripting.
I was using XNA to build a golf game, but decided to switch to UDK as it should make my life easier.
However, I am struggling a little due to the sheer size of unreal and the lack of decent IDE at present (Intellisense how I miss you :( ).
So anyway - I've created a golf ball class that extends KActor, as this seemed most sensible, but I can't for the life of me work out how to apply a force to it in script.
Is KActor the right way to go, anyone got any ideas?
Thanks for any of your help!
I've been using unreal for a couple of years, but as yet haven't done much Unreal Scripting.
I was using XNA to build a golf game, but decided to switch to UDK as it should make my life easier.
However, I am struggling a little due to the sheer size of unreal and the lack of decent IDE at present (Intellisense how I miss you :( ).
So anyway - I've created a golf ball class that extends KActor, as this seemed most sensible, but I can't for the life of me work out how to apply a force to it in script.
Is KActor the right way to go, anyone got any ideas?
Thanks for any of your help!