View Full Version : Gravity changes per surface
How can I make it so that the gravity changes whenever the player jumps onto a wall. Example: The play runs up to a wall and jumps onto it, causing him to be standing on the wall now, making the ground, the new wall.
Would the gravity of the world still be the same, heading down?
Lunazure
11-09-2009, 06:16 PM
Changing the gravity is simple using GravityVolumes. However, actually reorienting the player has proved to be a challenge. Several of us in the modding community have tried and failed so many times. If someone knows how to script this, please let us know! I still have a game concept waiting on the backburner that needs this feature as well.
Could reorienting the player have a workaround with something to do with water, considering that you can turn any direction with water.
Deranged
11-09-2009, 07:06 PM
Didn't the Apoc Matrix Moves mod / mutator do this pretty well? I used to run on walls and up trees with Slomo enabled. Not sure if their code is around
fritzmonkey
11-09-2009, 11:20 PM
Changing the gravity is simple using GravityVolumes. However, actually reorienting the player has proved to be a challenge. Several of us in the modding community have tried and failed so many times. If someone knows how to script this, please let us know! I still have a game concept waiting on the backburner that needs this feature as well.
You could always cheat and reorient the world. It would probably take a long time to set up on a large level, but it would work.
You could always cheat and reorient the world. It would probably take a long time to set up on a large level, but it would work.
I was thinking that earlier. Do you think it would be possible to reorient the world for just that one player using the player id/index? What would happen to vehicles and physical objects?
fritzmonkey
11-10-2009, 01:46 AM
The way I was thinking would only really work for all players. It would also effect all karma actors unless you jumped through hoops to keep them from being effected.
To do this right it needs to be done in code. You have to change the players gravity, orientation, and then probably the players camera as well.
What is psy spider? Is that like being able to attach to any surface?
Elude
11-10-2009, 02:09 PM
RoboBlitz had this in its copy of UE3.
fritzmonkey
11-10-2009, 03:09 PM
What is psy spider? Is that like being able to attach to any surface?
That is for the spider mine.
grimcat
11-11-2009, 08:20 PM
I'm really curious about this concept too. I'm trying to conceive of a way to create starships that exist in a level and have their own gravity vector. This has presented two problems, the first has been discussed above, and the second is how to deal with a vehicle that has essentially become a moving platform for characters to stand on.
SpartanDonut
11-12-2009, 02:29 AM
I played a UT2004 map that was quite obviously designed around the Escher Stairs drawing and for the most part the reorientation worked quite well as far as I can remember... I don't have a link but it might be clue on a place to start looking.
ZixXer
11-13-2009, 10:19 AM
you can do some stuff with portals that you can see others wallk upside down....
ut2k4 had a cheat called spider walk.
for my upcomming mod i also need to know this so I realy wanna know.
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