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XiiX
11-09-2009, 03:25 PM
Hello. Total noob question up ahead!:o

How To Import Actors (scripts ".uc'') In UDK?
When you create or edit them in notepad?

Thanks!

BryanRobertson
11-09-2009, 06:34 PM
You'd be better off using an app like nFringe, rather than notepad, as it'll give you syntax highlighting, and allow you to debug your scripts later (although debugging is something you'll get to later when your scripts get more complicated)

It's free for non-commercial use.
http://wiki.pixelminegames.com/index.php?title=Tools:nFringe


As for importing actors, as far as I'm aware you should just be able to put the script files in Development/Src/MyMod/Classes, then run "utgame make -full"
If you read the beginners guides at http://udn.epicgames.com/Three/DevelopmentKitHome.html that should help

chrustec
11-09-2009, 11:47 PM
Or you can use Context if you want an alternative - i believe that nFringe is a plug in for Visual Studio is it not?

http://www.contexteditor.org/

there is a way to configure context to show unreal script in a friendly way here;

http://wiki.beyondunreal.com/Legacy:ConTEXT
http://wiki.beyondunreal.com/Legacy:ConTEXT/UnrealScript

XiiX
11-10-2009, 07:59 AM
Thanks everyone!

BryanRobertson
11-10-2009, 09:37 AM
Or you can use Context if you want an alternative - i believe that nFringe is a plug in for Visual Studio is it not?


Yeah, but there's a free stripped-down version of Visual Studio you can use to host it (not the express edition)