Psmith
11-09-2009, 03:06 PM
I've successfully imported a rigged character created in Blender 2.49b into the UDK. This particular plug-in, however, does not provide for "Shape Key" or morphing animations created in Blender.
Is there another method, (apart from Maya, XSI, or Max), that will allow an artist to make use of multiple meshes to facilitate "morphing" animations, (animations made without bones)?
Thank you,
Greg Smith
Is there another method, (apart from Maya, XSI, or Max), that will allow an artist to make use of multiple meshes to facilitate "morphing" animations, (animations made without bones)?
Thank you,
Greg Smith