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Psmith
11-09-2009, 03:06 PM
I've successfully imported a rigged character created in Blender 2.49b into the UDK. This particular plug-in, however, does not provide for "Shape Key" or morphing animations created in Blender.

Is there another method, (apart from Maya, XSI, or Max), that will allow an artist to make use of multiple meshes to facilitate "morphing" animations, (animations made without bones)?

Thank you,

Greg Smith

Denny
11-09-2009, 04:02 PM
If you want to make a morph target, duplicate your skeleton and mesh and modify the mesh as if it were a morph target. Then import it to a new morph target set.

You can not animate the morphs in Blender, that's a Maya only feature with ActorX right now.

Xero
11-10-2009, 06:57 PM
So there is a way...
I'm have to build a simple character and experiment with that.