musichopper
11-09-2009, 04:45 AM
I have been messing with getting Physx fluidmesh working and did however, the effect even when putting the mesh as spheres and the material as translucent, looks like a ball pit or a bunch of marbles instead of LIQUID/Water etc. I thought I could trick it by making the particles very tiny but then it looked like very small marbles and the amount it required lagged the hell out of the engine lol.
What is the proper material and mesh setup to get it to look like water like in the physx demos and videos?
Having a very tough time with it, especially when the UDK keeps randomly crashing.
EDIT:
I just realized there would have to be "Screen space meshes" used with smoothing. This is how it is done for their tech demos. How could we get this working in UDK?
I never worked with screen space meshes before and keeping track of all particles and then smoothing them based on distance seems like a tough task.
What is the proper material and mesh setup to get it to look like water like in the physx demos and videos?
Having a very tough time with it, especially when the UDK keeps randomly crashing.
EDIT:
I just realized there would have to be "Screen space meshes" used with smoothing. This is how it is done for their tech demos. How could we get this working in UDK?
I never worked with screen space meshes before and keeping track of all particles and then smoothing them based on distance seems like a tough task.