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prchakal
11-08-2009, 10:00 PM
Hi,

Im noob to UDK and i want understand somethings.

I write the first article in portuguese about UDK, but only about modeling, materials, meshes, ...

Now i want make an example from start, without nothing.

So i search too much, but not find how to start.

There is the questions:

1 - How to make a game demo from start (from zero), without nothing.

2 - How to do the first screen (menu)?

3 - What the directories i have to create do make my own game without using the UDK examples?

4 - What the first file i have to code?

5 - Where i have to put my codded files?

6 - How to do make players models, weapons, control the player, control the enemies?

7 - How to start make a third person game?

8 - When i make my own game, how to compile correctly and distribute?

9 - If i want publish my game to sell, how much i have to pay of licence and how much per game i have to pay (royalties)?

10 - I need change anything on my game to run it on PS3?

prchakal
11-09-2009, 09:07 AM
Please help here :(

eh_gm
11-09-2009, 10:02 AM
These Are my questions Too!
Unfortunately there aren't any response to these questions in this forum.

wildicv
11-09-2009, 10:13 AM
I can answer a few.

7 - How to start makes a third person game:
Inside the editor using the unreal kismet you can setup a camera actor to follow a character. Then you would write a script to control the movement of said character as well has the movement of the camera.

8 - When I make my own game, how to compile correctly and distribute:

First you modify the UTGame.ini and UTEngine.ini to point to your "mod”. Then you open the unreal frontend. You will need to create a list of maps to "cook". Cooking from my understanding prepares the map to be distributed. After your maps are cooked you will want to click "Package Game" this will start creating an installer "UTSetup.exe" and this is what you will distribute.

9 - If I want publish my game to sell, how much I have to pay of license and how much per game I have to pay (royalties):

If you cannot afford the Unreal License and still want to publish your game you pay $99 up front to unreal then after you make your first $5000 usd you pay 25% of whatever you make. So if you make $10000 usd you pay unreal $2500 usd.

10 - I need change anything on my game to run it on PS3:

Currently the UDK is only available on the pc. In order to put your game on the ps3 you would have to license the Unreal Engine and have a ps3 devkit. But I’d if you did have both a unreal license and a ps3 devkit you would have to change close to nothing. But I’m no ps3 dev so I can’t say this for sure.

insomnia3d
11-09-2009, 10:17 AM
Hi,

Im noob to UDK and i want understand somethings.

I write the first article in portuguese about UDK, but only about modeling, materials, meshes, ...

Now i want make an example from start, without nothing.

So i search too much, but not find how to start.

There is the questions:

1 - How to make a game demo from start (from zero), without nothing.

2 - How to do the first screen (menu)?

3 - What the directories i have to create do make my own game without using the UDK examples?

4 - What the first file i have to code?

5 - Where i have to put my codded files?

6 - How to do make players models, weapons, control the player, control the enemies?

7 - How to start make a third person game?

8 - When i make my own game, how to compile correctly and distribute?

9 - If i want publish my game to sell, how much i have to pay of licence and how much per game i have to pay (royalties)?

10 - I need change anything on my game to run it on PS3?

good questions;)

Crozz
11-09-2009, 11:45 AM
I think the first five questions are the questions that are most common yet unanswered for the most part. :(

prchakal
11-09-2009, 11:56 AM
Yeah, on my game development portal i have people ask about build a race game but i cant respond because i dont know and nobody exchange this information.

Im trying searching everyday, reading the tutorials, watching videos, but about this crucial things we dont have a good support from community.

So EPIC GAMES, what are the steps to build a new game, from start/zero, using our models, textures, material, meshes, scripts, ...???

EPIC GAMES you give us an excellent tool, but do not explain how to build it with the beginning.

http://www.devgames.com.br/tutoriais/visualizar/8/udk-basico-primeiro-tutorial-sobre-o-unreal-development-kit

Thanks ppl, if i discover more anything, i will posting here.

weephun
11-09-2009, 12:02 PM
The whizzle showcase contains a great document explaining how they made their game from beginning to end: http://udk.com/showcase-whizzle.html

prchakal
11-11-2009, 08:49 AM
But only about the editor.

I wanna about paths, scripting, cameras, add players, weapons, third person, race games, building a simple game from start... from download UDK to publishing.

RIIPTRiPP
11-26-2009, 01:06 PM
Ok lets get something straight here.

You say, "So EPIC GAMES, what are the steps to build a new game, from start/zero, using our models, textures, material, meshes, scripts, ...???

EPIC GAMES you give us an excellent tool, but do not explain how to build it with the beginning."

One thing you need to know right now. ITS NOT THEIR RESPONIBILITY TO TEACH YOU HOW TO MAKE A GAME.

Dude when you go to school for game development (any reputable school) they use the Unreal Engine.
They are a game development company not a university.

You say you have a game portal but yet you know nothing about game development. Its an egine with a level editor and some spiffy tools. It works like any other game engine.

Weephun just gave you the golden ticket and then what did you say?

" But only about the editor.

I wanna about paths, scripting, cameras, add players, weapons, third person, race games, building a simple game from start... from download UDK to publishing.
prchakal is offline Reply With Quote"

Are you 10 years old, or blind, or just didn't go look at whizzle, or just downright ignorant?

whizzle gives examples on paths, scripting, cameras, add players.

To me it sounds like you want someone to take you racing game , write it all for you and show you how they did it.

You should be VERY thankful to EPIC GAMES for releasing their engine for FREE.
You not knowing how to make a game is not their problem and probably of no concern of theirs.

Its no different than me giving you a million dollar car but you don't know how to drive yet. Who cares!!!! I just gave you a million dollar car!!!!!!!!

You want to learn to make a racing game you say?
You know nothing about scripting and blah blah blah. You need to download the book "3D Game Programming All in One" by Kenneth C Finney.
it will even teach you to make racing games.
From there incorporate what you've learned back to the UT3 Engine instead of Torque.

the examples in Whizzle and if you actually READ the book I told you to download you could make an awesome racing game using Unreal Technology.

And to wildicv you couldn't be more WRONG you can make games for the PS3 with what they gave you. Don't know where you got your info from but thats not true at all, xbox as well.

prchakal
11-26-2009, 01:28 PM
First, who you are thinking that you are?

I know that epic is not a university, but left material to people learning about it.

Im starting thinking that the decision to make it free is to the community testing it to make it better.

Its a great tool, but the community dont have material to learn it.

If you only copy/past information, i dont, we dont.

I dont wanna get some source code from showcase and put into the editor.

I wanna know how the things really function, because not exist only FPS game, so if epic want that this tool grow, they have to collaborate with the community.

All the engines have great tutorials, from start to end to build a basic game.

I have no way of knowing how the tool works, such as ini files work, not my fault if you only take what ta ready and uses. I want to learn and put into my portal for users also learn.

Benfica
11-26-2009, 05:17 PM
RIIPTRiPP, I swear it would be easier to answer a few questions than to post all that junk. :rolleyes:

I wonder if those videos from the UT3 CE would do the trick

JasonX
11-26-2009, 08:15 PM
All the engines have great tutorials, from start to end to build a basic game.

Erm, are you blind?

http://udn.epicgames.com


Its a great tool, but the community dont have material to learn it.

Again, are you blind? There is the 3D Buzz tutorials, two great books, the third is almost finished, lot's of unnofficial tutorials, lot's of unofficial video-tutorials. Just Google for christ sakes.


I dont wanna get some source code from showcase and put into the editor.

You can't write your own code? You need to steal other people's work? As a programmer, like you say you are, you should know that learning from code is the worst way of learning something.


I have no way of knowing how the tool works, such as ini files work, not my fault if you only take what ta ready and uses. I want to learn and put into my portal for users also learn.

Then, i believe, you should go back to play with RPG Maker or Multimedia Fusion.

Now, stop being rude and arrogant. No one here will make you a custom tutorial, specially for you to translate and say it's yours on your little website, as you have done before. No one here will make you a game. Start to work hard yourself.

RIIPTRiPP
11-27-2009, 01:04 AM
RIIPTRiPP, I swear it would be easier to answer a few questions than to post all that junk. :rolleyes:

I wonder if those videos from the UT3 CE would do the trick

Sorry about that, just really pissed me off seeing some noob whine about something like that when i go to school for game development and NOBODY did ANYTHING for me , not even a grant i had to save the money for 2 years. And on top of it all Epic gives the engine away. Some people are so ungrateful. And then to say its cause they want it to grow or so people can test it to make it better. Couldn't be farther from the truth. They are literally a bunch of people who cherish game development, its their life and their passion, and they are just trying to give something to people who share the same passion as them but are less fortunate financialy. So anyways to the guy who originally posted this thread a few people have helped you out. Don't be lazy push yourself as the other gentlemen said and there is tons of resources out there on scripting. Later

JasonX
11-27-2009, 08:45 AM
Some people are so ungrateful.

Exactly, RIIPTRiPP. Not to mention being lazy.