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Taxxem
11-08-2009, 08:24 PM
Have a quick question since I am not totally familiar with the heirarchy of unreal script files. I noticed I can manipulate the speed of the dodge in UtPawn, but where can I actually disable it all together?

Blaaguuu
11-08-2009, 08:35 PM
That would be in your PlayerController class.

There would be two ways to accomplish it:

One, in the PlayerWalking State, override the parts in ProcessMove() that relate to dodging.

Or two, make a new PlayerInput class, and override CheckForDoubleClickMove() or CatchDoubleClickInput() to totally disable the double click movements.