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chrisk
11-08-2009, 06:21 PM
Hi,
I'm new to UDK and I would like to ask a couple of questions.

1. I suppose it doesn't supoprt it yet, but is there any plan to support web deployement? How soon can we expect it? Web based game is pretty popular these days and I'm sure there many UDK users(indies) who are after this market.

2. Does UDK version of engine support loading resources through background streaming? This is probably the first step before web deployment support.

Thanks for your help.

Demruth
11-08-2009, 08:18 PM
I really don't believe that Epic ever has Web Deployment in its plans. I'd suggest looking at Unity.

chrisk
11-09-2009, 02:59 AM
If I may ask, is there a reason why? Technically, web deployment is not difficult to do at all, and more and more engine supports it. For indies, web publishing is probably the best way to market our game.

elmuerte
11-09-2009, 03:45 AM
Depending on what exactly you mean with web deployment, it is difficult to do.

If web deployment is important to you, then the UDK is not the engine for you.

Web publishing is something else. Because that is nothing more than offering a download on a website. This is very good possible with the UDK.

chrisk
11-09-2009, 04:18 AM
Web deployment to me, is just embedding the enigne in html though ActiveX. (streaming can help but not a requirement)
To write ActiveX wrapper on the existing engine is not that hard and many are doing it already.
I still think there must be some political reason if UDK is not for the web publishing..(Epic probably wants to give some breathing room for other engine providers??) but I can't think of any reason why Epics games doen't want it.
If you clarify why it won't happen, I'll try to find some other solution but UDK is my first choice.
Thanks.