marilol
11-08-2009, 06:19 PM
Well, I've never been good with modding AI, so I was bound to fail this one.
Has anyone had any luck with coding the AI to use Navigation meshes? I've tried assigning a navigation handle but of course theres already one assigned in Controller.uc so that has no effect.
I have no Idea what I'm supposed to do other than that? I've just been muddling around with tick functions trying to get it to find a path to the nearest edge but that doesn't seem to do anything either.
Maybe someone could make a demo AI that can use the navigation mesh to extend.
PS. Howd you get the mesh view shown in the navigation mesh documentation?
Has anyone had any luck with coding the AI to use Navigation meshes? I've tried assigning a navigation handle but of course theres already one assigned in Controller.uc so that has no effect.
I have no Idea what I'm supposed to do other than that? I've just been muddling around with tick functions trying to get it to find a path to the nearest edge but that doesn't seem to do anything either.
Maybe someone could make a demo AI that can use the navigation mesh to extend.
PS. Howd you get the mesh view shown in the navigation mesh documentation?