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View Full Version : Programming Navigation Mesh Demo AI?



marilol
11-08-2009, 06:19 PM
Well, I've never been good with modding AI, so I was bound to fail this one.

Has anyone had any luck with coding the AI to use Navigation meshes? I've tried assigning a navigation handle but of course theres already one assigned in Controller.uc so that has no effect.

I have no Idea what I'm supposed to do other than that? I've just been muddling around with tick functions trying to get it to find a path to the nearest edge but that doesn't seem to do anything either.

Maybe someone could make a demo AI that can use the navigation mesh to extend.

PS. Howd you get the mesh view shown in the navigation mesh documentation?

roychr
11-09-2009, 01:21 AM
I totally agree that there is a cloud there, it is so nice to have pathfinding in UDK, but we do not have a single clue how to use it. I also started a thread (http://forums.epicgames.com/showthread.php?t=706804) on the subject, I am more aiming toward turn based games, but we both aim for documentation on the subject.

Blade[UG]
11-11-2009, 09:25 PM
Hmm. Stock AI doesn't make use of the new nav stuff?