Keyframe
11-08-2009, 05:58 PM
Hi,
I am currently in planning/art mode (aren't we all :D ) for a game and I have a few questions. My game is some sort of a wipeout/starfox (old school) shooter hybrid and these are the things that I don't have answers to yet. Mind you that I am only two days old with UEditor and I have not played UT nor GoW before (true story :o ).
- How large can the levels be with UDK? Precisely, can I fit a level the size of an average wipeout stage or an old school starfox level regarding the speed with which vehicles move in those respected games? Levels could be both linear and open arena types.
- This bothers me a lot. I would like to block out my levels with terrain and BSP's first and later I'll retain terrain and would like to rebuild BSP blocks with Maya - so I can concentrate on prototyping the gameplay first. I understand this is "static meshes" I import in from maya and replace BSP's with them. I see demo levels with UDK have a lot of static meshes, but is it feasible to have a whole level (see above what kind of levels) out of UDK terrain and static meshes littered around?
- If I go the route of static meshes all around, I would also like to build my own lightmaps in maya - I guess this is not an issue, I'll look around for docs, but if someone knows - please point me to a right direction.
- Can UDK show static images full screen in lieu of video? I'd like to have a series of images between levels.
I think this is it for now... back to learning and dabbling with UEditor. Thanks.
I am currently in planning/art mode (aren't we all :D ) for a game and I have a few questions. My game is some sort of a wipeout/starfox (old school) shooter hybrid and these are the things that I don't have answers to yet. Mind you that I am only two days old with UEditor and I have not played UT nor GoW before (true story :o ).
- How large can the levels be with UDK? Precisely, can I fit a level the size of an average wipeout stage or an old school starfox level regarding the speed with which vehicles move in those respected games? Levels could be both linear and open arena types.
- This bothers me a lot. I would like to block out my levels with terrain and BSP's first and later I'll retain terrain and would like to rebuild BSP blocks with Maya - so I can concentrate on prototyping the gameplay first. I understand this is "static meshes" I import in from maya and replace BSP's with them. I see demo levels with UDK have a lot of static meshes, but is it feasible to have a whole level (see above what kind of levels) out of UDK terrain and static meshes littered around?
- If I go the route of static meshes all around, I would also like to build my own lightmaps in maya - I guess this is not an issue, I'll look around for docs, but if someone knows - please point me to a right direction.
- Can UDK show static images full screen in lieu of video? I'd like to have a series of images between levels.
I think this is it for now... back to learning and dabbling with UEditor. Thanks.