View Full Version : unreal engine 3.5
very unreal
11-08-2009, 06:51 PM
So with the UDK, can we implements the improvements of unreal engine 3.5 such as
Ambient occlusion / post-processing filter
High-density crowds
Artificial Intelligence: Navigation Meshes
Dynamic fluid surfaces
Destructible environments
to UT3?
Lunazure
11-08-2009, 06:55 PM
Are you asking if it's possible to implement all these new features within an old UT3 map?
very unreal
11-08-2009, 07:28 PM
oops i fixed it
yes
elmuerte
11-08-2009, 07:31 PM
There is no such thing called Unreal Engine 3.5, it's still called UnrealEngine3.
The UnrealEngine2.5 thing was a fluke.
very unreal
11-08-2009, 07:58 PM
There is no such thing called Unreal Engine 3.5, it's still called UnrealEngine3.
The UnrealEngine2.5 thing was a fluke.
There is the revised unreal engine:
"At GDC 2008, Epic showed off several improvements to the Unreal Engine 3 design that includes the ability for far more characters on screen, more realistic water physics and soft-body physics (demonstrated at the show using a "cube of meat"), massively more destructible environments, improved AI, and better lighting and shadow effects with more advanced shader routines. The revised Engine, referred to as Unreal Engine 3.25/5, debuted with Gears of War 2. "
so basically all these features
http://www.gametrailers.com/video/gdc-2008-epic-games/30825?type=
that were exclusive for GOW 2 are now available for ut3?
Angel_Mapper
11-08-2009, 08:13 PM
No, they are not.
very unreal
11-09-2009, 12:27 AM
So maps from udk cannot be ported over to UT3?
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