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[JB]Guessmyname
11-08-2009, 05:40 PM
Hi there. I'm trying to start with a simplistic project just to get a feel for UDK game development: Marble Run.

I've never modded on this engine before, though; could anyone give any pointers? I've been poking through the documentation, but I really haven't a clue where to start.

Some questions:

How do I start a new project? What folders need making etc? Where? How do I define the project so that I can run it?
How do I script for the engine? Where? I've been looking at the language... but really doesn't mean I have a clue where to use it or what to do with it.
Is Kismet map-based or can it be independent?
How would I go about setting up the camera / control interface? I've been reading through the Wizzle docs, so I know how to parent the camera, but I just don't know where all the code is supposed to go.
I have VS2005 Express Edition. Is there a way to use this with nFringe?

Something like inserting a custom script tutorial would be much appreciated.

Nawrot
11-09-2009, 09:48 AM
Look for UT3 modding tutorials, its older engine but for eg editor basics are same since ut99. There is much more tutorials for UT3.

Get UT3 collectors edition there are video tutorials that should put you on rails.

I think you can download them somewhere now, also 3d buzz has some ut3 tutorials. Generally for starters i really recomment UT3 tutorials and getting copy of UT3 to see how maps are done. Best way to learn all tricks is to see how epic folks did it.

UDK has some new things compared to UT3, but they are mostly advanced and you can skip it for now.

For coding really start with UT3 simple mutator, do not jump deep waters with mod.

jam3v
11-09-2009, 01:33 PM
I'm just starting out as well. I've found the UDK.COM documentation to be pretty helpful.

http://udn.epicgames.com/Three/DevelopmentKitHome.html

Also, the whizzle document was good for getting an idea of how a custom game would be built.

http://udk.com/elements/downloads/Whizzle_Creation_Document_1_2.pdf