[JB]Guessmyname
11-08-2009, 05:40 PM
Hi there. I'm trying to start with a simplistic project just to get a feel for UDK game development: Marble Run.
I've never modded on this engine before, though; could anyone give any pointers? I've been poking through the documentation, but I really haven't a clue where to start.
Some questions:
How do I start a new project? What folders need making etc? Where? How do I define the project so that I can run it?
How do I script for the engine? Where? I've been looking at the language... but really doesn't mean I have a clue where to use it or what to do with it.
Is Kismet map-based or can it be independent?
How would I go about setting up the camera / control interface? I've been reading through the Wizzle docs, so I know how to parent the camera, but I just don't know where all the code is supposed to go.
I have VS2005 Express Edition. Is there a way to use this with nFringe?
Something like inserting a custom script tutorial would be much appreciated.
I've never modded on this engine before, though; could anyone give any pointers? I've been poking through the documentation, but I really haven't a clue where to start.
Some questions:
How do I start a new project? What folders need making etc? Where? How do I define the project so that I can run it?
How do I script for the engine? Where? I've been looking at the language... but really doesn't mean I have a clue where to use it or what to do with it.
Is Kismet map-based or can it be independent?
How would I go about setting up the camera / control interface? I've been reading through the Wizzle docs, so I know how to parent the camera, but I just don't know where all the code is supposed to go.
I have VS2005 Express Edition. Is there a way to use this with nFringe?
Something like inserting a custom script tutorial would be much appreciated.