brainx
11-08-2009, 04:29 PM
I'm working on something where I'd like to be able to check if the player's movement was restricted by a wall or object during the past game tick. Is there somewhere in the script where I can hook into that sort of thing? I've looked through Pawn and UTPawn, and PlayerController and UTPlayerController but it looks like all that is done in the C++ codebase. Is there no way to access that information?
If there is no way to get access to that information, is there a way to run a collision check myself with the player's collision object and velocity, etc.? Where would I find those parameters and how would I do that? Has anyone done anything like this before?
If there is no way to get access to that information, is there a way to run a collision check myself with the player's collision object and velocity, etc.? Where would I find those parameters and how would I do that? Has anyone done anything like this before?