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thelaw
11-08-2009, 02:29 PM
Hi,

I've seen a number of posts on how to setup a Mod that extends the UTGame.

Assuming I want to create a completely new Game and Game Type (which I do) perhaps an RPG, how would a go about it in terms of directory setup?

From the little I know about modding for UT3, I can create a game that directly extends from GameInfo instead of extending UTGame. Is this accurate.

How can I set this up so that my game is played and edited by default?

musilowski
11-08-2009, 02:33 PM
Well you could base your game off Actor for that matter, but that'd make lots of rewriting code I'd say. GameInfo is fine for the usual gametype. For a RPG, I'm not sure...

You can make your mod/game have a directory of its own. I saw a thread on that a while ago on the UDK forums, make a search. I think it was 'managing multiple projects' or something. :)

To make your game "default", just supply a shortcut icon with a parameter which redirects the .exe to launch your mod, without having to play around the base game. Can't remember what the parameter was though...

thelaw
11-08-2009, 02:57 PM
Thanks for the really quick response.


I saw a thread on that a while ago on the UDK forums, make a search. I think it was 'managing multiple projects' or something.

I went through the post as well but it seems to be using UTGame as well and the configuration is done to UTGame's config files as well.
http://forums.epicgames.com/showthread.php?t=706583

I'm thinking that using UTGame as a base will tie my game to UTGame's game rules.

I want to create a custom UI and game rules that have very little to do with how UTGame runs. Basically a completely new game. If I was to create a new folder i.e UDK-2009-11\MyNewGame how would I point my game exe and the editor to it, would I add it to UTGame's config file?

Assuming I want to create an FPS with a custom intro screen, UI, different set of game rules can I create it as a MOD of UTGame.

I'm just trying to understand how the whole thing works and how stuff like the Config files in the UTGame folder differ from the config files in the Engine folder or any other folder if I were to create one.

Angel_Mapper
11-08-2009, 07:22 PM
Look in UTGame/Config/DefaultGame.ini. There are several settings that you can change such as DefaultGame and PlayerControllerClass as well as some settings in DefaultEngine.ini such as Map and LocalMap that you would use to completely make the game your own.