View Full Version : ActorX/FaceFx Maya 2010 x64?
spooky_paul
11-08-2009, 09:51 AM
Hello,
I was looking for the ActorX/FaceFx plugins for Maya 2010 x64 both in <udk>/Binaries/ActorX/, <udk>/Binaries/FaceFXPlugins/ and here (http://udn.epicgames.com/Two/ActorX.html#Maya%20Exporter%20Plugins), but it seems they weren't released yet.
Is there an eta for them?
Thanks
micahpharoh
11-08-2009, 12:39 PM
as far as I know there is not 2010 version. Maybe someone else knows of one, though.
DarkVeil
11-08-2009, 09:53 PM
We're planning a version of ActorX for Maya 2010 but we don't have an ETA for you yet. I can say that it is a high priority for us though. Keep an eye on the ActorX UDN (http://udn.epicgames.com/Two/ActorX.html) page!
awakeningfromobliv
11-08-2009, 10:05 PM
We're planning a version of ActorX for Maya 2010 but we don't have an ETA for you yet. I can say that it is a high priority for us though. Keep an eye on the ActorX UDN (http://udn.epicgames.com/Two/ActorX.html) page!
Is their going to be an updated version of ActorX for Softimage 2010?
Brexer
11-09-2009, 08:54 AM
Sounds awesome DarkVeil, was almost concerned i had to go buy a 09 version just to make it work for UDK :)
spooky_paul
11-09-2009, 01:24 PM
awesome news :)
thank you for the replies
LoveFest
07-19-2010, 07:58 PM
I'm getting a pop-up. "Error: Failed to find a root bone." I'm just trying to export a mesh with no animation. Does anyone know how to solve this?
Denny
07-21-2010, 05:15 AM
I'm getting a pop-up. "Error: Failed to find a root bone." I'm just trying to export a mesh with no animation. Does anyone know how to solve this?Which application are you in? If it's Maya, do you have a bone and skinweights applied to the mesh? If you only want to export a static mesh you have to use axmesh instead of axmain. :)
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