PDA

View Full Version : Can't run game and speed tree modeller.



demiurg
11-08-2009, 08:42 AM
Can't run game and speed tree modeller.
Speed tree modeller - no any error, not start.
But can run editor and start game in editor (PIE)

Operating System: Windows XP Professional Service Pack 3, 32Bit
Language: Russian
System Manufacturer: VIA Technologies, Inc.
System Model: KT400-8235
Processor: AMD Duron ~1.4GHz
Memory: 1408MB RAM
Card name: NVIDIA GeForce 6200
Display Memory: 128.0 MB

Log file for game -

Log: Log file open, 11/08/09 14:38:03
Init: Version: 5860
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 30 2009 13:20:02
Init: Changelist: 390428
Init: Command line: -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: D:\UDK\UDK-2009-11\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: MICROSOFA4A354
Init: User: demiurg
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Physical=1.4GB Pagefile=2.4GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am microsofa4a354 (92.112.239.187:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: === Critical error: ===
Fatal error!

System.Runtime.InteropServices.SEHException error in UDK:

=5H=89 :><?>=5=B A>740; 8A:;NG5=85.

2 GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x2e5e6ea (filename not found)
Address = 0x2e5146d (filename not found)
Address = 0x2e537c9 (filename not found)

Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Log file closed, 11/08/09 14:38:09