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OoSuper marioO
11-08-2009, 01:15 AM
Very excited to be here again buds to share what I've been working on over the week. My motive for 136 Street derive from viewing old films such as The Warriors, thus developing a goal to essentially create a Suburb/Urban environment that resembles what New York was like in the 1970s-1980s when the time period was erroneous for families/communities, unfortunately. The challenge was to capture that level of detail and mood with the current tools available. More importantly I'm aware the community admires play-through for single-player, so certainly I constructed something quite neat for you buds for a thrilling experience. :)

Setting & Plot

http://i430.photobucket.com/albums/qq27/Taheed_McClain/marcus_fenix.jpghttp://i430.photobucket.com/albums/qq27/Taheed_McClain/gears_of_war_manmeat.jpg
City residents has numerously reported abnormal activities in the city. Recent report has linked to a residential area just east from the borough of Manhavven near the East River. The Coalition of Ordered Governments, however, suspects Locust. Marcus Fenix(You) and Baird are sent into the area to investigate any clues of Locust connections. Good luck Soldiers...

Download SP_136st (http://www.filefront.com/14882741/SP_136st.zip/)

In Editor Captures

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st5-1.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st6-1.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st7.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st8.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st9-1.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/136st10-1.jpg

Enjoy buds.

berg94
11-08-2009, 12:12 PM
How do I g about playing this?

krisirk
11-08-2009, 12:33 PM
I've played your map. I like the layout & the design of it. so gratz for what you've done in a week. all your map is lacking is playtesting.

There are too many locust attack at the beginning. I died in 5 mins lol. It would be better if you had waves of locust. When you kill of or shut one hole, another one opens.

The next thing is cover. There wasn't much. The locust could attack easy whereever you are. Add some more cars or something. Another thing is testing your cover you already set up. I couldnt shoot out from some of the covers.

I like to see more weapons placed in the map, I didn't see any. Because of the size of the map snipers would work well.

As I said at the beginning. I like the map layout. I think it would make a good MP map or Lance map.

OoSuper marioO
11-08-2009, 12:57 PM
How do I g about playing this?Hey there, if you own Gears for the PC then follow these steps.

Taking into account if you downloaded the file, simply extract the file. Next, Place the 136st.war file in your C:\Documents and Settings\YOURNAME\My Documents\My Games\Gears of War for Windows\WarGame\Published\CookedPC\Maps\CustomMaps

Once finish, launch Gears and while at the menu screen, open the console command (`) and type into the console open sp_136st

JUGGERNUT
11-08-2009, 01:02 PM
Excellent work, like Ravendown, but with stairs.

Love the cereal.
GEARS CRUNCH: May Cause Drowsiness

OoSuper marioO
11-08-2009, 01:03 PM
I've played your map. I like the layout & the design of it. so gratz for what you've done in a week. all your map is lacking is playtesting.

There are too many locust attack at the beginning. I died in 5 mins lol. It would be better if you had waves of locust. When you kill of or shut one hole, another one opens.

The next thing is cover. There wasn't much. The locust could attack easy whereever you are. Add some more cars or something. Another thing is testing your cover you already set up. I couldnt shoot out from some of the covers.

I like to see more weapons placed in the map, I didn't see any. Because of the size of the map snipers would work well.

As I said at the beginning. I like the map layout. I think it would make a good MP map or Lance map.Thanks for the feedback Krisirk. Though I'm aware of some inner flaws, I really wanted to release something out there in a short amount of time, due to I was really thinking about moving into a different editor maybe the UDK for more stability in creating :)

This may just be my last map for Gears publicly, however, I will continue to make very small projects for home use, but will certainly share if you buds want to play on them; You can add me through Steam, my name is Taheed. Thanks for playing 136 Street.

OoSuper marioO
11-08-2009, 01:12 PM
Excellent work, like Ravendown, but with stairs.

Love the cereal.
GEARS CRUNCH: May Cause Drowsiness
Can't have enough Gears, lol...

darksin
11-08-2009, 04:46 PM
Finally played it, nice map, similar to Ravendown , i think it needs more light espacially under the center area bridge, too dark there,
but very nice detail and urban layout, reminds me GTA 4, maybe complete the construction in the second floor rail station wil be bettter.
Gameplay is great, the map optimized really well, The locusts are not too many, but the dark wretches at last are too many, after you kill all wretches, no enemy at all, game over.

And i really love the battle music, one of the best i ever heard, never heard it in gears, i hope this music can be added to more maps, and can you make this great music into a standalone mp3 or wave file for download?..

So finally i hope you can make this level more bright and totallly into Horde mode, waves after waves of locusts coming, more cover spot and cover objects added in street, more types of locusts and unlimited waves no doubt, so we can play as long as we can, you see sp is really short, we just want more longer battle like this , thx man!!!...
i edit the pic to make it more bright. ..
http://i38.tinypic.com/2ir3fbn.jpg

OoSuper marioO
11-13-2009, 02:54 PM
Finally played it, nice map, similar to Ravendown , i think it needs more light espacially under the center area bridge, too dark there,
but very nice detail and urban layout, reminds me GTA 4, maybe complete the construction in the second floor rail station wil be bettter.
Gameplay is great, the map optimized really well, The locusts are not too many, but the dark wretches at last are too many, after you kill all wretches, no enemy at all, game over.

And i really love the battle music, one of the best i ever heard, never heard it in gears, i hope this music can be added to more maps, and can you make this great music into a standalone mp3 or wave file for download?..

So finally i hope you can make this level more bright and totallly into Horde mode, waves after waves of locusts coming, more cover spot and cover objects added in street, more types of locusts and unlimited waves no doubt, so we can play as long as we can, you see sp is really short, we just want more longer battle like this , thx man!!!...
i edit the pic to make it more bright. ..
http://i38.tinypic.com/2ir3fbn.jpgSorry for not responding to this sooner. Indeed thanks for the feedback Darksin. The name of the track credits can be found in the readme, however the full tracks are available for purchase on itunes bud.

I do have good news, while I may not be working on an updated version of 136st, however Peril (http://forums.epicgames.com/showthread.php?t=704070) is currently being updated and also to see if I can make it support co-op for friends :)

OoSuper marioO
02-21-2010, 01:17 PM
Wanted to share a parody I made over the weekend using an enhanced 136 street as the set.

http://www.vimeo.com/9622735 (http://www.vimeo.com/9622735)

Here's a link to download a superior version in quality(1920x1080/ total file size is 62mb).

http://www.filefront.com/15644937/Marcusfenix.wmv/

Enjoy buds...

krisirk
02-21-2010, 01:31 PM
Cool. Its good but wierd because its peaceful. This before emergance day?

OoSuper marioO
02-21-2010, 01:41 PM
Cool. Its good but wierd because its peaceful. This before emergance day?Hmm..Technically it will be before Emergency Day, though it's only coincidence, lol...

OoSuper marioO
02-21-2010, 04:35 PM
Few in-game screen captures. The quality you can achieve in UE is really remarkable, but for gameplay reasons it wouldn't be smart to do such effects on a parallel scale I guess. Nevertheless, it makes me excited to ponder what the next UE will be capable of visually illustrating.

http://i430.photobucket.com/albums/qq27/Taheed_McClain/wargame-g4wlive2010-02-2115-10-41-4.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/wargame-g4wlive2010-02-2115-12-17-2.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/wargame-g4wlive2010-02-2115-12-26-4.jpg

http://i430.photobucket.com/albums/qq27/Taheed_McClain/wargame-g4wlive2010-02-2115-11-04-0.jpg
Marvelous!

darksin
02-22-2010, 12:06 AM
Big pic... i found it's still somewhat dark, maybe add some lights under the bridge is better...

Tag@gears
02-26-2010, 07:15 PM
cool.! great job.

when i find my lost dvd i will certainly play,
if ms lets me offcourse.

still props!