dig1tal_cha0s
11-07-2009, 08:48 PM
In Infestation you play as a mercenary who's job is to go to areas heavily populated with mutant bugs (think oversized bugs) and remove all presence of them from the area. We are planning to implement 4 player co-op but it is not 100% set due to UDK not having online play atm.
The missions will take place in exciting locations including a lost aztec city, a laboratory in a volcano and many more. You will also get to pilot mech vehicles to help fight of the mutant bug hoard.
The game will feature alot of enemy's on screen at once and they will swarm at you. We are planning to make most of the maps destructible with the fracture tool and make it so the level changes depending on how "destroyed" the level is. As an example imagine a building with a ladder up to the roof. After the building gets attacked alot you may decide it will be better to hold out inside the building rather than on top.
The enemy's will also come in many different sizes. Like there will be many little bugs that just swarm you and distract you from the bigger enemy's. There will also be boss bugs that are huge, like 5 times your size that you will have to fight off.
One scenario for a mission is a cliff side house next to the ocean has a mech recharging on the roof and you come under attack from bugs. They start to attack the support beams that stop the house from falling into the ocean. You defend the house until the mech is fully charged then you fight back the bugs and escape. We are planning to use the new fracture tool on the walls and objects in the house to make the house realistically fall apart from the bug assault.
So far we are looking for:
2 Modelers
1 person that can script in unreal
We already have a level designer and concept artist on the team.
If you are interested in helping please let us know. You can either email me at brayden94@internode.on.net or leave a message below.
The missions will take place in exciting locations including a lost aztec city, a laboratory in a volcano and many more. You will also get to pilot mech vehicles to help fight of the mutant bug hoard.
The game will feature alot of enemy's on screen at once and they will swarm at you. We are planning to make most of the maps destructible with the fracture tool and make it so the level changes depending on how "destroyed" the level is. As an example imagine a building with a ladder up to the roof. After the building gets attacked alot you may decide it will be better to hold out inside the building rather than on top.
The enemy's will also come in many different sizes. Like there will be many little bugs that just swarm you and distract you from the bigger enemy's. There will also be boss bugs that are huge, like 5 times your size that you will have to fight off.
One scenario for a mission is a cliff side house next to the ocean has a mech recharging on the roof and you come under attack from bugs. They start to attack the support beams that stop the house from falling into the ocean. You defend the house until the mech is fully charged then you fight back the bugs and escape. We are planning to use the new fracture tool on the walls and objects in the house to make the house realistically fall apart from the bug assault.
So far we are looking for:
2 Modelers
1 person that can script in unreal
We already have a level designer and concept artist on the team.
If you are interested in helping please let us know. You can either email me at brayden94@internode.on.net or leave a message below.