SneakySoft
11-07-2009, 06:56 PM
Hey,
is there a cheap way to get normal from an object into the material editor?
I have found a long way through'transform', but the shader becomes very complex for what it does.
Anyone knows a cheaper way?
is there a cheap way to get normal from an object into the material editor?
I have found a long way through'transform', but the shader becomes very complex for what it does.
Anyone knows a cheaper way?