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SneakySoft
11-07-2009, 06:56 PM
Hey,
is there a cheap way to get normal from an object into the material editor?
I have found a long way through'transform', but the shader becomes very complex for what it does.
Anyone knows a cheaper way?

Crozz
11-07-2009, 08:43 PM
Fresnel calculates normal in relation to the camera, but that may not be what you wanted